Saibotk
b39dbdf231
Scorpion Prefab
2018-04-23 00:25:37 +02:00
Saibotk
ff9e0a4597
Merge remote-tracking branch 'origin/PiegamesDev'
2018-04-23 00:04:13 +02:00
Saibotk
9e29c2f82c
Merge remote-tracking branch 'origin/master' into SaibotkDev
2018-04-22 23:59:49 +02:00
Saibotk
788d87452d
Collision for bullet
2018-04-22 23:59:13 +02:00
Saibotk
6a2c9787e7
Small scene | cam fixes
2018-04-22 23:50:55 +02:00
Saibotk
83e54fb772
Entity uses Attack
...
Player shoots bullets
2018-04-22 23:50:39 +02:00
Saibotk
f03c0f4469
Attack package
...
2 simple attack types
IAttack interface
2018-04-22 23:49:43 +02:00
Piegames
c26844f74b
Wände der Räume werden korrekt angezeigt
...
Gänge fehlen noch
2018-04-22 23:24:58 +02:00
Jan
7234c667e0
cleaned up UI and made improvements for scaling
2018-04-22 22:37:51 +02:00
Unknown
e76f819a0f
Update BrakeBarController
2018-04-22 22:07:57 +02:00
Piegames
ede4f74a3a
Rotation for straight wall
2018-04-22 21:40:02 +02:00
Piegames
b13a13cfde
Added GenTile
2018-04-22 21:22:20 +02:00
Piegames
2c67b3ed23
Preparation for texture rotations
2018-04-22 21:07:09 +02:00
Piegames
59fbc56a55
Fixed doors and wall generation
2018-04-22 20:55:03 +02:00
Piegames
c5aa4cdf5b
Made doors visible
2018-04-22 20:37:16 +02:00
Saibotk
2b2bcbb7ed
First try at ParticleSystem for car | Tile render layer set to object
2018-04-22 20:31:00 +02:00
Unknown
830de89002
Merge remote-tracking branch 'origin/master'
2018-04-22 20:18:31 +02:00
Unknown
fb67c8d19f
BrakeBarController
2018-04-22 20:18:18 +02:00
Jan
2b8630b552
fixes to the notification system
2018-04-22 20:10:40 +02:00
Piegames
7029f346e3
Should have fixed doors
...
But they are still broken
2018-04-22 20:00:43 +02:00
Saibotk
5a01e45f0c
Added comments to unfinished code | Tile tags changed | WIP Spawnpoint
2018-04-22 19:43:29 +02:00
Jan
4119fdb2c6
notification system with UI
2018-04-22 19:09:27 +02:00
ALoTron
ef8c54e9a0
Started with interiorGeneration() WIP
...
feel free to continie
2018-04-22 18:23:05 +02:00
Saibotk
cb8425f9e1
Add Hallways | resize car
2018-04-22 18:17:44 +02:00
Saibotk
e35c70e002
Generation integration Part 1
...
Fix Texture Unit size
Added Root tags
Fixed NullPointers
Todo:
- Fix sprite rotation
- Fix processing of hallways
- Put doors in their own root GameObject
2018-04-22 17:52:20 +02:00
Piegames
18c711d2c6
Fixed (?) DungeonGenerator
...
Could not test due to other exceptions
2018-04-22 17:23:34 +02:00
Saibotk
8ef8be5f17
Fix dat ...
2018-04-22 17:08:16 +02:00
Saibotk
87456a4787
GenerationProcessor made compatible | Fix missing ; | Basic Generation
2018-04-22 17:05:44 +02:00
Jan
eb1e15c52f
enemys now rotate, close #16
2018-04-22 17:03:27 +02:00
Piegames
80232d1c27
Fixed while(true) in DungeonGenerator
2018-04-22 16:58:05 +02:00
Piegames
b034e23fd6
Make tile positions relative
2018-04-22 16:47:33 +02:00
Piegames
d85e4f6371
Player movement now FEELS GOOD (TM)
2018-04-22 16:32:42 +02:00
Piegames
fe9705b77e
Remove start and end room from rooms list
2018-04-22 16:27:31 +02:00
Unknown
95c9f7aa1d
Beautify | Cleanup
2018-04-22 16:20:25 +02:00
Unknown
308dcc8281
Format generation code | Move GenerationProcessor
2018-04-22 16:14:10 +02:00
Unknown
d305464ee0
Readd TileType enum
2018-04-22 16:05:05 +02:00
Unknown
01587d8172
Merge remote-tracking branch 'origin/MapGeneration'
2018-04-22 16:02:23 +02:00
Unknown
5739f3dfb5
Refactor Room | Objective | Entity | Door Interaction | Code format | clean up
2018-04-22 15:59:14 +02:00
Piegames
b93b96aac3
Procedural level generation
2018-04-22 14:11:20 +02:00
Piegames
91becdbdec
C# world generation (BROKEN)
2018-04-22 13:51:56 +02:00
Unknown
5f391b8361
Merge branch 'master' into MapGeneration
2018-04-22 12:53:47 +02:00
Jan
4e17aefb34
healthbar now calculates based on percentage of live
2018-04-22 12:52:43 +02:00
Jan
8660075e08
reverted to old CodeDev Scene
2018-04-22 12:07:17 +02:00
Jan
46652c0a6b
healthbar now tracks players health
2018-04-22 11:49:15 +02:00
Saibotk
05602258ff
WIP Room enter detection
2018-04-22 11:27:09 +02:00
Saibotk
d737457101
Add Rock tile prefabs
2018-04-22 09:37:35 +02:00
Saibotk
ea3d46c4f5
Door placeholder | dumb Dmg logic | Changed room / objective logic |...
...
Extended game starting logic
2018-04-22 05:57:26 +02:00
Saibotk
f2af761722
Merge remote-tracking branch 'origin/MapGeneration' into MapGeneration
2018-04-22 02:24:09 +02:00
Saibotk
50d76e7ec2
GenerationProcessor
2018-04-22 02:23:13 +02:00
ALoTron
143ce8ddc9
First enemy. KI WIP
2018-04-22 02:07:00 +02:00