Generation integration Part 1
Fix Texture Unit size Added Root tags Fixed NullPointers Todo: - Fix sprite rotation - Fix processing of hallways - Put doors in their own root GameObject
This commit is contained in:
parent
18c711d2c6
commit
e35c70e002
14 changed files with 372 additions and 21 deletions
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@ -1178,7 +1178,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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gameOverPanel: {fileID: 354516592}
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healthcontroller: {fileID: 0}
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healthcontroller: {fileID: 623293249}
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--- !u!4 &1487324258
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Transform:
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m_ObjectHideFlags: 0
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@ -1353,3 +1353,4 @@ MonoBehaviour:
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cam: {fileID: 881384367}
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playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
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type: 2}
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mapRoot: {fileID: 1624368723}
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@ -154,9 +154,13 @@ public class GameController : MonoBehaviour {
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dg.Generate();
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GameObject goStart = gp.ProcessRoom(dg.start.tiles);
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start = goStart.AddComponent<Room>();
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//start.SetDoorsRootObject(new List<Transform>(goStart.GetComponentsInChildren<Transform>()).Find(x => x.tag == "DoorRoot").gameObject);
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start.Reload();
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start.transform.SetParent(mapRoot.transform);
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GameObject goFinish = gp.ProcessRoom(dg.end.tiles);
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finish = goFinish.AddComponent<Room>();
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//finish.SetDoorsRootObject(new List<Transform>(goFinish.GetComponentsInChildren<Transform>()).Find(x => x.tag == "DoorRoot").gameObject);
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finish.Reload();
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finish.transform.SetParent(mapRoot.transform);
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foreach (GenRoom gr in dg.rooms) {
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GameObject groom = gp.ProcessRoom(gr.tiles);
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@ -170,7 +174,8 @@ public class GameController : MonoBehaviour {
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start.SetObjective(goal);
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start.OnPlayerEnter(player);
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player = goal.GetPlayer();
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cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
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if(player != null)
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cam.GetComponent<CameraControl>().SetFollow(player.gameObject);
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}
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private void Running() {
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@ -19,7 +19,8 @@ public class StartObjective : Objective {
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/// Handle activation code for a goal.
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/// </summary>
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/// <param name="ply">Player is ignored </param>
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public override void ActivateGoal(Player player=null) {
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public override void ActivateGoal(Player player) {
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Debug.Log(room == null);
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if ( room.GetSpawnpoints().Count > 0 ) {
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GameObject ply = GameObject.Instantiate(playerPrefab);
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ply.transform.position = room.GetSpawnpoints()[0].position;
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@ -33,6 +34,7 @@ public class StartObjective : Objective {
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/// </summary>
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/// <returns>Player</returns>
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public Player GetPlayer() {
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Debug.Log(player == null);
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return player;
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}
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@ -22,17 +22,61 @@ public class Room : MonoBehaviour {
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// Use this for initialization
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void Start() {
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doors = new List<Door>();
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foreach ( Door d in doorsRootObject.GetComponentsInChildren<Door>() ) {
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doors.Add(d);
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}
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Debug.Log("[ROOMS] Doors: " + doors.Count);
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spawnpoints = new List<Transform>();
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foreach ( Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>() ) {
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if ( t.gameObject != spawnpointRootObject ) {
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spawnpoints.Add(t);
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if ( doorsRootObject != null ) {
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foreach ( Door d in doorsRootObject.GetComponentsInChildren<Door>() ) {
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doors.Add(d);
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}
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Debug.Log("[ROOMS] Doors: " + doors.Count);
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}
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Debug.Log("[ROOMS] Spawnpoints: " + spawnpoints.Count);
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spawnpoints = new List<Transform>();
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if ( spawnpointRootObject != null ) {
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foreach ( Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>() ) {
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if ( t.gameObject != spawnpointRootObject ) {
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spawnpoints.Add(t);
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}
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}
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Debug.Log("[ROOMS] Spawnpoints: " + spawnpoints.Count);
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}
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}
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/// <summary>
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/// Reloads the spawnpoints and doors.
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/// </summary>
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public void Reload() {
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doors = new List<Door>();
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if ( doorsRootObject != null ) {
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foreach ( Door d in doorsRootObject.GetComponentsInChildren<Door>() ) {
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doors.Add(d);
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}
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Debug.Log("[ROOMS] Doors: " + doors.Count);
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}
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spawnpoints = new List<Transform>();
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if ( spawnpointRootObject != null ) {
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foreach ( Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>() ) {
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if ( t.gameObject != spawnpointRootObject ) {
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spawnpoints.Add(t);
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}
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}
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Debug.Log("[ROOMS] Spawnpoints: " + spawnpoints.Count);
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}
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}
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/// <summary>
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/// Sets the doors root object.
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/// </summary>
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/// <param name="go"></param>
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public void SetDoorsRootObject(GameObject go) {
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doorsRootObject = go;
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}
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/// <summary>
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/// Sets the spawnpoints root object.
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/// </summary>
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/// <param name="go"></param>
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public void SetSpawnPointsRootObject(GameObject go) {
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spawnpointRootObject = go;
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}
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/// <summary>
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@ -43,7 +43,7 @@ TextureImporter:
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spriteMeshType: 1
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spritePixelsToUnits: 1000
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -67,6 +67,39 @@ TextureImporter:
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@ -43,7 +43,7 @@ TextureImporter:
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@ -67,6 +67,39 @@ TextureImporter:
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@ -43,7 +43,7 @@ TextureImporter:
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spriteMeshType: 1
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spritePixelsToUnits: 1000
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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@ -67,6 +67,39 @@ TextureImporter:
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@ -43,7 +43,7 @@ TextureImporter:
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@ -67,6 +67,39 @@ TextureImporter:
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@ -43,7 +43,7 @@ TextureImporter:
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@ -43,7 +43,7 @@ TextureImporter:
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|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
|
@ -43,7 +43,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 1000
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -67,6 +67,39 @@ TextureImporter:
|
|||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
|
@ -6,6 +6,8 @@ TagManager:
|
|||
tags:
|
||||
- wall
|
||||
- door
|
||||
- DoorRoot
|
||||
- SpawnlistRoot
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Add table
Reference in a new issue