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Bildschirmflausch-LD41/Assets/Scripts
2018-04-22 09:37:35 +02:00
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Entities add gameover UI 2018-04-22 00:23:45 +02:00
Objectives Player spawning in start room | Player class | Objective usage changed 2018-04-21 18:45:26 +02:00
CameraControl.cs Added Camera Movement 2018-04-21 20:19:06 +02:00
CameraControl.cs.meta Added Camera Movement 2018-04-21 20:19:06 +02:00
Door.cs add trigger to door prefab 2018-04-21 18:22:56 +02:00
Door.cs.meta Room and Door 2018-04-21 15:39:48 +02:00
Entities.meta Structure 2018-04-21 12:22:17 +02:00
GameController.cs Merge remote-tracking branch 'origin/MapGeneration' into MapGeneration 2018-04-22 02:24:09 +02:00
GameController.cs.meta Structure 2018-04-21 12:22:17 +02:00
GenerationProcessor.cs GenerationProcessor 2018-04-22 02:23:13 +02:00
GenerationProcessor.cs.meta GenerationProcessor 2018-04-22 02:23:13 +02:00
HealthbarController.cs add basics for healthbar system 2018-04-22 01:17:45 +02:00
HealthbarController.cs.meta add basics for healthbar system 2018-04-22 01:17:45 +02:00
HP.cs HP 2018-04-21 20:53:48 +02:00
HP.cs.meta Some UI 2018-04-21 20:47:50 +02:00
Objectives.meta Structure 2018-04-21 12:22:17 +02:00
PlayerMovement.cs Add Rock tile prefabs 2018-04-22 09:37:35 +02:00
PlayerMovement.cs.meta added player movement physics and player prefab 2018-04-21 15:41:41 +02:00
Room.cs GenerationProcessor 2018-04-22 02:23:13 +02:00
Room.cs.meta Structure 2018-04-21 12:22:17 +02:00
UIController.cs add gameover UI 2018-04-22 00:23:45 +02:00
UIController.cs.meta Structure 2018-04-21 12:22:17 +02:00