add gameover UI
This commit is contained in:
parent
c40bf08fef
commit
ecda05da04
8 changed files with 802 additions and 23 deletions
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@ -221,6 +324,41 @@ GameObject:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!224 &224964886476053868
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RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1991707862972982}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 224836839404105470}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 185}
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m_SizeDelta: {x: 600, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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|
|
|
@ -242,6 +242,11 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1487324256 stripped
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GameObject:
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m_PrefabParentObject: {fileID: 1351683204958220, guid: 212457bb2a8fabb44b1000b6d61dde66,
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type: 2}
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m_PrefabInternal: {fileID: 262279528}
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--- !u!1 &2063368131
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -285,3 +290,4 @@ MonoBehaviour:
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playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
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type: 2}
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start: {fileID: 766094370}
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ui: {fileID: 1487324256}
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|
|
|
@ -118,7 +118,7 @@ Prefab:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 1811007218}
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m_Modifications:
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- target: {fileID: 224057024608915776, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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|
@ -158,7 +158,7 @@ Prefab:
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- target: {fileID: 224057024608915776, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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propertyPath: m_RootOrder
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 224057024608915776, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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@ -210,9 +210,38 @@ Prefab:
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propertyPath: m_Pivot.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 114168276631914824, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 1811007217}
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- target: {fileID: 114676373775701382, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 1811007217}
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- target: {fileID: 223374994783551110, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1215705942152504, guid: e280df50406ea4885b47be562c841df8, type: 2}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: e280df50406ea4885b47be562c841df8, type: 2}
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m_IsPrefabParent: 0
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--- !u!1 &488206694 stripped
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GameObject:
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m_PrefabParentObject: {fileID: 1291961859191516, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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m_PrefabInternal: {fileID: 488206693}
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--- !u!224 &488206695 stripped
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RectTransform:
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m_PrefabParentObject: {fileID: 224057024608915776, guid: e280df50406ea4885b47be562c841df8,
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type: 2}
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m_PrefabInternal: {fileID: 488206693}
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--- !u!1 &829597088
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GameObject:
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m_ObjectHideFlags: 0
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@ -354,5 +383,47 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1811007216
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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m_Component:
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- component: {fileID: 1811007218}
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- component: {fileID: 1811007217}
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m_Layer: 0
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m_Name: UI
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1811007217
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1811007216}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gameOverPanel: {fileID: 488206694}
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--- !u!4 &1811007218
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1811007216}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.71587634, y: 2.9267945, z: -5.7722692}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 488206695}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
|
@ -28,5 +28,6 @@ public class Player : Mob {
|
|||
{
|
||||
base.Kill();
|
||||
Destroy(this.gameObject);
|
||||
GameController.instance.ChangeState(GameController.GameState.ENDED);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,9 @@ public class GameController : MonoBehaviour {
|
|||
private Room start;
|
||||
private Room finish;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject ui;
|
||||
|
||||
private bool engineInitDone;
|
||||
|
||||
public static GameController instance;
|
||||
|
@ -38,7 +41,7 @@ public class GameController : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
void ChangeState(GameState nextState) {
|
||||
public void ChangeState(GameState nextState) {
|
||||
if(nextState != state) {
|
||||
state = nextState;
|
||||
StateLogic(nextState);
|
||||
|
@ -91,7 +94,14 @@ public class GameController : MonoBehaviour {
|
|||
|
||||
private void Ended()
|
||||
{
|
||||
|
||||
Debug.Log("Game ended");
|
||||
//Time.timeScale = 0;
|
||||
if (ui != null) {
|
||||
Debug.Log("show gameover UI");
|
||||
ui.GetComponent<UIController>().ShowGameOverUI();
|
||||
} else {
|
||||
Debug.Log("No ui specified");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,14 +3,12 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
public class UIController : MonoBehaviour {
|
||||
public UIController()
|
||||
{
|
||||
UIController.instance = this;
|
||||
}
|
||||
|
||||
|
||||
private GameObject score;
|
||||
private GameObject pauseMenu;
|
||||
private GameObject GameOverPanel;
|
||||
private GameObject pauseMenu;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject gameOverPanel;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
}
|
||||
|
@ -30,13 +28,30 @@ public class UIController : MonoBehaviour {
|
|||
|
||||
public void LoadSceneByIndex(int index)
|
||||
{
|
||||
Debug.Log("Loaded scene " + index);
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
Debug.Log("Quit game");
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void ShowGameOverUI() {
|
||||
if (gameOverPanel != null) {
|
||||
Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
|
||||
Debug.Log("Loading Canvas");
|
||||
|
||||
if (gameOverCanvas != null) {
|
||||
Debug.Log("Loaded Canvas");
|
||||
gameOverCanvas.enabled = true;
|
||||
} else {
|
||||
Debug.Log("Gameover panel has no Canvas");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("No game over panel assigned");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue