Some UI
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5 changed files with 1256 additions and 19 deletions
1198
Assets/Scenes/PauseMenu.unity
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1198
Assets/Scenes/PauseMenu.unity
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7
Assets/Scenes/PauseMenu.unity.meta
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Assets/Scenes/PauseMenu.unity.meta
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fileFormatVersion: 2
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guid: 725a7817080ad664382338d561570898
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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16
Assets/Scripts/HP.cs
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16
Assets/Scripts/HP.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HP : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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11
Assets/Scripts/HP.cs.meta
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Assets/Scripts/HP.cs.meta
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fileFormatVersion: 2
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guid: 605b34431fb4e20408494377178f8ecb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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using System.Collections.Generic;
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using UnityEngine;
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public class UIController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public static UIController instance;
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private GameObject score;
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private GameObject pauseMenu;
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private GameObject GameOverPanel;
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public class UIController : MonoBehaviour {
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public UIController()
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{
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UIController.instance = this;
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}
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private GameObject score;
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private GameObject pauseMenu;
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private GameObject GameOverPanel;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public static UIController instance;
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public void quitGame()
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{
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Application.Quit();
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}
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public void ShowPauseMenu()
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{
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pauseMenu.SetActive(true);
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}
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public void ClosePauseMenu()
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{
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pauseMenu.SetActive(false);
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}
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}
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