add trigger to door prefab
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parent
f50398e44b
commit
7b684c1800
2 changed files with 18 additions and 8 deletions
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@ -23,7 +23,7 @@ GameObject:
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- component: {fileID: 61859685447846418}
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- component: {fileID: 61191558022818200}
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m_Layer: 0
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m_Name: UpperDoor
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m_Name: Door
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -36,7 +36,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1046373619020340}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 9.06, z: 0}
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m_LocalPosition: {x: 0, y: 9, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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@ -54,7 +54,7 @@ BoxCollider2D:
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: -0.3731112, y: 0}
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -65,7 +65,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 3.025469, y: 1}
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m_Size: {x: 3, y: 1}
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m_EdgeRadius: 0
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--- !u!61 &61859685447846418
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BoxCollider2D:
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@ -79,7 +79,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: -0.37311125, y: 0}
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -88,9 +88,9 @@ BoxCollider2D:
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 1
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serializedVersion: 2
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m_Size: {x: 3.0254688, y: 1}
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m_Size: {x: 3, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &114712631247209960
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MonoBehaviour:
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@ -6,9 +6,17 @@ public class Door : MonoBehaviour {
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private bool locked = false;
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BoxCollider2D boundingBox;
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BoxCollider2D triggerBox;
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// Use this for initialization
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void Start () {
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boundingBox = GetComponent<BoxCollider2D>();
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BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
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foreach (BoxCollider2D collider in colliders) {
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if (collider.isTrigger) {
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triggerBox = collider;
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} else {
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boundingBox = collider;
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}
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}
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Unlock();
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}
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@ -16,12 +24,14 @@ public class Door : MonoBehaviour {
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{
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locked = true;
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boundingBox.enabled = true;
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triggerBox.enabled = false;
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}
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public void Unlock()
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{
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locked = false;
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boundingBox.enabled = false;
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triggerBox.enabled = true;
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}
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public bool IsLocked()
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