reverted to old CodeDev Scene
This commit is contained in:
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46652c0a6b
commit
8660075e08
2 changed files with 40 additions and 327 deletions
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--- !u!222 &1437993616
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1437993613}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -503.3, y: -228}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1484449236
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m_PersistentCalls:
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m_Calls: []
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--- !u!222 &1484449237
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1484449234}
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--- !u!1 &1487324256
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GameObject:
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--- !u!4 &1487324258
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Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 354516593}
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- {fileID: 221046308}
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- {fileID: 1607809311}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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@ -2124,7 +1842,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1487324258}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1607809312
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MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_VerticalAxis: Vertical
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@ -2153,8 +1871,8 @@ MonoBehaviour:
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m_Name:
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m_DragThreshold: 10
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@ -2407,8 +2125,8 @@ MonoBehaviour:
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m_Name:
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|
@ -29,11 +29,6 @@ public class GameController : MonoBehaviour {
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private GameState state = GameState.UNSET;
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public Player GetPlayer() // TODO Remove just comfort
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{
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return player;
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}
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// Use this for initialization
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void Start () {
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|
||||
|
|
Loading…
Add table
Reference in a new issue