Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
830de89002
6 changed files with 119 additions and 33 deletions
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@ -169,7 +169,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2cf81aa4a8d45468f8184f8d5862d7eb, type: 3}
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acceleration: 3
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turnSpeed: 2
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drift: 1
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@ -986,6 +986,48 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 833134303}
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--- !u!1001 &865504979
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Prefab:
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serializedVersion: 2
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--- !u!1 &881384367
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GameObject:
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@ -1079,7 +1121,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5d9a051e822e2cf4ea3ca01c5a4df37c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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followThis: {fileID: 0}
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followThis: {fileID: 1239288696}
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--- !u!1 &1001682580
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GameObject:
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m_ObjectHideFlags: 0
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@ -1328,7 +1370,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1487324257
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -68,7 +68,7 @@ public class DungeonGenerator {
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foreach ( GenVertex r1 in Q ) {
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foreach ( GenVertex r2 in Q ) {
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if ( r1 == r2 )
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continue;
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goto outer;
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foreach ( GenEdge e in E )
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if ( e.r2 == r1 && e.r1 == r2 )
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goto outer;
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@ -134,30 +134,34 @@ public class DungeonGenerator {
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path.tiles.Add(pos1, Room.TileType.GROUND);
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for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
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for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
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if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
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path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
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if (!path.tiles.ContainsKey(new Vector2Int(x2, y2)))
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path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
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}
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}
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}
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foreach ( GenRoom r in rooms ) {
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for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
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for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
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r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
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}
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for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
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for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
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r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND;
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}
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foreach ( Vector2Int v in r.AllDoors() )
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r.tiles[v] = Room.TileType.DOOR;
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foreach (Vector2Int v in r.AllDoors())
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{
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Debug.Log("Door: " + v);
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if (!r.bounds.Contains(v))
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throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
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else
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r.tiles[v] = Room.TileType.DOOR;
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}
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}
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foreach (GenRoom r in rooms) {
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generateInterior (r);
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}
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rooms.Add(path);
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start = root.r;
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end = null; foreach ( GenRoom r in rooms ) {
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if ( end == null || r.bounds.x > end.bounds.x )
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@ -218,8 +222,8 @@ public class DungeonGenerator {
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rooms.Add(tunnel);
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
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higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
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higher.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
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lower.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
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}
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}
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@ -338,14 +342,14 @@ public class DungeonGenerator {
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lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
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} else
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
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higher.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
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}
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}
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if ( addVertical2 ) {
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rooms.Add(verticalRighter);
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if ( lower == righter )
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
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lower.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
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} else
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for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
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higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));
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@ -21,6 +21,13 @@ public class GenRoom {
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public float Distance(GenRoom r) {
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return Math.Abs(GetCenter().x - r.GetCenter().x) + Math.Abs(GetCenter().y - r.GetCenter().y);
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//float power = 2;
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//float dist = (float) Math.Pow(
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// Math.Pow(GetCenter().x - r.GetCenter().x, power)
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// + Math.Pow(GetCenter().y - r.GetCenter().y, power),
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// 1 / power);
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//Debug.Log(bounds.center + " " + bounds + " " + dist);
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//return dist;
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}
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public Vector2Int GetCenter() {
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@ -32,19 +32,19 @@ public class NotificationManager : MonoBehaviour {
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// Use this for initialization
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void Start() {
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delay = 0;
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showingMessage = false;
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messages = new List<Notification>();
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text = GetComponent<Text>();
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hide();
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}
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void Update() {
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if ( showingMessage ) {
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if ( Time.time > delay ) {
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if ( messages.Count == 1 ) {
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GetComponentInParent<Image>().enabled = false;
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messages.Remove(messages[0]);
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showingMessage = false;
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if (messages.Count <= 1) {
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messages.Remove(messages[0]);
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hide();
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} else {
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messages.Remove(messages[0]);
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text.text = messages[0].getText();
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delay = Time.time + messages[0].getDuration();
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}
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@ -60,7 +60,19 @@ public class NotificationManager : MonoBehaviour {
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GetComponent<Text>().text = text;
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delay = Time.time + duration;
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GetComponentInParent<Image>().enabled = true;
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show();
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}
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}
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void show() {
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GetComponentInParent<Image>().enabled = true;
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text.enabled = true;
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showingMessage = true;
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}
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void hide() {
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GetComponentInParent<Image>().enabled = false;
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text.enabled = false;
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showingMessage = false;
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}
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}
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@ -2,53 +2,74 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class UIController : MonoBehaviour {
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public class UIController : MonoBehaviour
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{
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GameObject score;
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GameObject pauseMenu;
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[SerializeField]
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NotificationManager notifications;
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[SerializeField]
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GameObject gameOverPanel;
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[SerializeField]
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private HealthbarController healthcontroller;
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HealthbarController healthcontroller;
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public void ShowPauseMenu() {
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public void ShowPauseMenu()
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{
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pauseMenu.SetActive(true);
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}
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public void ClosePauseMenu() {
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public void ClosePauseMenu()
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{
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pauseMenu.SetActive(false);
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}
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public void LoadSceneByIndex(int index) {
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public void LoadSceneByIndex(int index)
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{
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Debug.Log("Loaded scene " + index);
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UnityEngine.SceneManagement.SceneManager.LoadScene(index);
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}
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public void QuitGame() {
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public void QuitGame()
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{
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Debug.Log("Quit game");
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Application.Quit();
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}
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public void ShowGameOverUI() {
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if ( gameOverPanel != null ) {
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public void ShowGameOverUI()
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{
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if (gameOverPanel != null)
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{
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Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
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Debug.Log("Loading Canvas");
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if ( gameOverCanvas != null ) {
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if (gameOverCanvas != null)
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{
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Debug.Log("Loaded Canvas");
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gameOverCanvas.enabled = true;
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} else {
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}
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else
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{
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Debug.Log("Gameover panel has no Canvas");
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}
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} else {
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}
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else
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{
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Debug.Log("No game over panel assigned");
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}
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}
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public void InitHealthController(Player ply) {
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public void InitHealthController(Player ply)
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{
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healthcontroller.SetPlayer(ply);
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}
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public NotificationManager GetNotificationManager() {
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return notifications;
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}
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}
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