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Merge remote-tracking branch 'origin/master'

This commit is contained in:
Unknown 2018-04-22 20:18:31 +02:00
commit 830de89002
6 changed files with 119 additions and 33 deletions

View file

@ -169,7 +169,7 @@ MonoBehaviour:
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@ -986,6 +986,48 @@ CanvasRenderer:
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View file

@ -68,7 +68,7 @@ public class DungeonGenerator {
foreach ( GenVertex r1 in Q ) {
foreach ( GenVertex r2 in Q ) {
if ( r1 == r2 )
continue;
goto outer;
foreach ( GenEdge e in E )
if ( e.r2 == r1 && e.r1 == r2 )
goto outer;
@ -134,30 +134,34 @@ public class DungeonGenerator {
path.tiles.Add(pos1, Room.TileType.GROUND);
for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
if (!path.tiles.ContainsKey(new Vector2Int(x2, y2)))
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
}
}
}
foreach ( GenRoom r in rooms ) {
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
r.tiles.Add(new Vector2Int(x1, y1), Room.TileType.WALL);
}
for ( int x1 = r.bounds.x + 1; x1 < r.bounds.x + r.bounds.width - 1; x1++ )
for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND;
}
foreach ( Vector2Int v in r.AllDoors() )
r.tiles[v] = Room.TileType.DOOR;
foreach (Vector2Int v in r.AllDoors())
{
Debug.Log("Door: " + v);
if (!r.bounds.Contains(v))
throw new NotSupportedException("This is a bug where doors land in the wrong room. It should have been fixed.");
else
r.tiles[v] = Room.TileType.DOOR;
}
}
foreach (GenRoom r in rooms) {
generateInterior (r);
}
rooms.Add(path);
start = root.r;
end = null; foreach ( GenRoom r in rooms ) {
if ( end == null || r.bounds.x > end.bounds.x )
@ -218,8 +222,8 @@ public class DungeonGenerator {
rooms.Add(tunnel);
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
higher.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
higher.doorsUp.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y + tunnel.bounds.height));
lower.doorsDown.Add(new Vector2Int(tunnel.bounds.x + i, tunnel.bounds.y - 1));
}
}
@ -338,14 +342,14 @@ public class DungeonGenerator {
lower.doorsDown.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y - 1));
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
lower.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
higher.doorsUp.Add(new Vector2Int(verticalLefter.bounds.x + i, verticalLefter.bounds.y + verticalLefter.bounds.height));
}
}
if ( addVertical2 ) {
rooms.Add(verticalRighter);
if ( lower == righter )
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
lower.doorsDown.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y - 1));
} else
for ( int i = 0; i < TUNNEL_THICKNESS; i++ ) {
higher.doorsUp.Add(new Vector2Int(verticalRighter.bounds.x + i, verticalRighter.bounds.y + verticalRighter.bounds.height));

View file

@ -21,6 +21,13 @@ public class GenRoom {
public float Distance(GenRoom r) {
return Math.Abs(GetCenter().x - r.GetCenter().x) + Math.Abs(GetCenter().y - r.GetCenter().y);
//float power = 2;
//float dist = (float) Math.Pow(
// Math.Pow(GetCenter().x - r.GetCenter().x, power)
// + Math.Pow(GetCenter().y - r.GetCenter().y, power),
// 1 / power);
//Debug.Log(bounds.center + " " + bounds + " " + dist);
//return dist;
}
public Vector2Int GetCenter() {

View file

@ -32,19 +32,19 @@ public class NotificationManager : MonoBehaviour {
// Use this for initialization
void Start() {
delay = 0;
showingMessage = false;
messages = new List<Notification>();
text = GetComponent<Text>();
hide();
}
void Update() {
if ( showingMessage ) {
if ( Time.time > delay ) {
if ( messages.Count == 1 ) {
GetComponentInParent<Image>().enabled = false;
messages.Remove(messages[0]);
showingMessage = false;
if (messages.Count <= 1) {
messages.Remove(messages[0]);
hide();
} else {
messages.Remove(messages[0]);
text.text = messages[0].getText();
delay = Time.time + messages[0].getDuration();
}
@ -60,7 +60,19 @@ public class NotificationManager : MonoBehaviour {
GetComponent<Text>().text = text;
delay = Time.time + duration;
GetComponentInParent<Image>().enabled = true;
show();
}
}
void show() {
GetComponentInParent<Image>().enabled = true;
text.enabled = true;
showingMessage = true;
}
void hide() {
GetComponentInParent<Image>().enabled = false;
text.enabled = false;
showingMessage = false;
}
}

View file

@ -2,53 +2,74 @@
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour {
public class UIController : MonoBehaviour
{
GameObject score;
GameObject pauseMenu;
[SerializeField]
NotificationManager notifications;
[SerializeField]
GameObject gameOverPanel;
[SerializeField]
private HealthbarController healthcontroller;
HealthbarController healthcontroller;
public void ShowPauseMenu() {
public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
}
public void ClosePauseMenu() {
public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index) {
public void LoadSceneByIndex(int index)
{
Debug.Log("Loaded scene " + index);
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
public void QuitGame() {
public void QuitGame()
{
Debug.Log("Quit game");
Application.Quit();
}
public void ShowGameOverUI() {
if ( gameOverPanel != null ) {
public void ShowGameOverUI()
{
if (gameOverPanel != null)
{
Canvas gameOverCanvas = gameOverPanel.GetComponent<Canvas>();
Debug.Log("Loading Canvas");
if ( gameOverCanvas != null ) {
if (gameOverCanvas != null)
{
Debug.Log("Loaded Canvas");
gameOverCanvas.enabled = true;
} else {
}
else
{
Debug.Log("Gameover panel has no Canvas");
}
} else {
}
else
{
Debug.Log("No game over panel assigned");
}
}
public void InitHealthController(Player ply) {
public void InitHealthController(Player ply)
{
healthcontroller.SetPlayer(ply);
}
public NotificationManager GetNotificationManager() {
return notifications;
}
}