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Fixed doors and wall generation

This commit is contained in:
Piegames 2018-04-22 20:55:03 +02:00
parent c5aa4cdf5b
commit 59fbc56a55

View file

@ -123,24 +123,7 @@ public class DungeonGenerator {
AddCurve(rooms2, ed);
}
path = new GenRoom();
foreach ( GenRoom r in rooms2 ) {
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
Vector2Int pos1 = new Vector2Int(x1, y1);
if ( path.tiles.ContainsKey(pos1) )
path.tiles[pos1] = Room.TileType.GROUND;
else
path.tiles.Add(pos1, Room.TileType.GROUND);
for ( int x2 = x1 - 1; x2 <= x1 + 1; x2++ )
for ( int y2 = y1 - 1; y2 <= y1 + 1; y2++ ) {
if ( !path.tiles.ContainsKey(new Vector2Int(x2, y2)) )
path.tiles.Add(new Vector2Int(x2, y2), Room.TileType.WALL);
}
}
if (r.AllDoors().Count > 0)
throw new NotSupportedException("Paths should not have any doors");
}
HashSet<Vector2Int> allDoors = new HashSet<Vector2Int>();
foreach ( GenRoom r in rooms ) {
for ( int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++ )
for ( int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++ ) {
@ -150,6 +133,7 @@ public class DungeonGenerator {
for ( int y1 = r.bounds.y + 1; y1 < r.bounds.y + r.bounds.height - 1; y1++ ) {
r.tiles[new Vector2Int(x1, y1)] = Room.TileType.GROUND;
}
allDoors.UnionWith(r.AllDoors());
foreach ( Vector2Int v in r.AllDoors() ) {
Debug.Log("Door: " + v);
if ( !r.bounds.Contains(v) )
@ -157,6 +141,29 @@ public class DungeonGenerator {
else
r.tiles[v] = Room.TileType.DOOR;
}
}
path = new GenRoom();
foreach (GenRoom r in rooms2)
{
for (int x1 = r.bounds.x; x1 < r.bounds.x + r.bounds.width; x1++)
for (int y1 = r.bounds.y; y1 < r.bounds.y + r.bounds.height; y1++)
{
Vector2Int pos1 = new Vector2Int(x1, y1);
if (path.tiles.ContainsKey(pos1))
path.tiles[pos1] = Room.TileType.GROUND;
else
path.tiles.Add(pos1, Room.TileType.GROUND);
for (int x2 = x1 - 1; x2 <= x1 + 1; x2++)
for (int y2 = y1 - 1; y2 <= y1 + 1; y2++)
{
Vector2Int pos2 = new Vector2Int(x2, y2);
if (!path.tiles.ContainsKey(pos2) && !allDoors.Contains(pos2))
path.tiles.Add(pos2, Room.TileType.WALL);
}
}
if (r.AllDoors().Count > 0)
throw new NotSupportedException("Paths should not have any doors");
}
//foreach (GenRoom r in rooms) {