Entities
|
Beautify | Cleanup
|
2018-04-22 16:20:25 +02:00 |
Generation
|
Make tile positions relative
|
2018-04-22 16:47:33 +02:00 |
CameraControl.cs.meta
|
Added Camera Movement
|
2018-04-21 20:19:06 +02:00 |
Door.cs.meta
|
Room and Door
|
2018-04-21 15:39:48 +02:00 |
EnemyAI.cs.meta
|
First enemy. KI WIP
|
2018-04-22 02:07:00 +02:00 |
Entities.meta
|
Structure
|
2018-04-21 12:22:17 +02:00 |
GameController.cs.meta
|
Structure
|
2018-04-21 12:22:17 +02:00 |
Generation.meta
|
C# world generation (BROKEN)
|
2018-04-22 13:51:56 +02:00 |
HealthbarController.cs
|
Beautify | Cleanup
|
2018-04-22 16:20:25 +02:00 |
HealthbarController.cs.meta
|
add basics for healthbar system
|
2018-04-22 01:17:45 +02:00 |
Objectives.meta
|
Structure
|
2018-04-21 12:22:17 +02:00 |
PlayerMovement.cs
|
Player movement now FEELS GOOD (TM)
|
2018-04-22 16:32:42 +02:00 |
Room.cs
|
Readd TileType enum
|
2018-04-22 16:05:05 +02:00 |
Room.cs.meta
|
Structure
|
2018-04-21 12:22:17 +02:00 |
UIController.cs.meta
|
Structure
|
2018-04-21 12:22:17 +02:00 |