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184 commits

Author SHA1 Message Date
Saibotk
b39dbdf231 Scorpion Prefab 2018-04-23 00:25:37 +02:00
Saibotk
ff9e0a4597 Merge remote-tracking branch 'origin/PiegamesDev' 2018-04-23 00:04:13 +02:00
Saibotk
9e29c2f82c Merge remote-tracking branch 'origin/master' into SaibotkDev 2018-04-22 23:59:49 +02:00
Saibotk
788d87452d Collision for bullet 2018-04-22 23:59:13 +02:00
Saibotk
6a2c9787e7 Small scene | cam fixes 2018-04-22 23:50:55 +02:00
Saibotk
83e54fb772 Entity uses Attack
Player shoots bullets
2018-04-22 23:50:39 +02:00
Saibotk
f03c0f4469 Attack package
2 simple attack types 
IAttack interface
2018-04-22 23:49:43 +02:00
Piegames
c26844f74b Wände der Räume werden korrekt angezeigt
Gänge fehlen noch
2018-04-22 23:24:58 +02:00
Jan
7234c667e0 cleaned up UI and made improvements for scaling 2018-04-22 22:37:51 +02:00
Unknown
e76f819a0f Update BrakeBarController 2018-04-22 22:07:57 +02:00
Piegames
ede4f74a3a Rotation for straight wall 2018-04-22 21:40:02 +02:00
Piegames
b13a13cfde Added GenTile 2018-04-22 21:22:20 +02:00
Piegames
2c67b3ed23 Preparation for texture rotations 2018-04-22 21:07:09 +02:00
Piegames
59fbc56a55 Fixed doors and wall generation 2018-04-22 20:55:03 +02:00
Piegames
c5aa4cdf5b Made doors visible 2018-04-22 20:37:16 +02:00
Saibotk
2b2bcbb7ed First try at ParticleSystem for car | Tile render layer set to object 2018-04-22 20:31:00 +02:00
Unknown
830de89002 Merge remote-tracking branch 'origin/master' 2018-04-22 20:18:31 +02:00
Unknown
fb67c8d19f BrakeBarController 2018-04-22 20:18:18 +02:00
Jan
2b8630b552 fixes to the notification system 2018-04-22 20:10:40 +02:00
Piegames
7029f346e3 Should have fixed doors
But they are still broken
2018-04-22 20:00:43 +02:00
Saibotk
5a01e45f0c Added comments to unfinished code | Tile tags changed | WIP Spawnpoint 2018-04-22 19:43:29 +02:00
Jan
4119fdb2c6 notification system with UI 2018-04-22 19:09:27 +02:00
ALoTron
ef8c54e9a0 Started with interiorGeneration() WIP
feel free to continie
2018-04-22 18:23:05 +02:00
Saibotk
cb8425f9e1 Add Hallways | resize car 2018-04-22 18:17:44 +02:00
Saibotk
e35c70e002 Generation integration Part 1
Fix Texture Unit size
Added Root tags
Fixed NullPointers
Todo: 
- Fix sprite rotation
- Fix processing of hallways
- Put doors in their own root GameObject
2018-04-22 17:52:20 +02:00
Piegames
18c711d2c6 Fixed (?) DungeonGenerator
Could not test due to other exceptions
2018-04-22 17:23:34 +02:00
Saibotk
8ef8be5f17 Fix dat ... 2018-04-22 17:08:16 +02:00
Saibotk
87456a4787 GenerationProcessor made compatible | Fix missing ; | Basic Generation 2018-04-22 17:05:44 +02:00
Jan
eb1e15c52f enemys now rotate, close #16 2018-04-22 17:03:27 +02:00
Piegames
80232d1c27 Fixed while(true) in DungeonGenerator 2018-04-22 16:58:05 +02:00
Piegames
b034e23fd6 Make tile positions relative 2018-04-22 16:47:33 +02:00
Piegames
d85e4f6371 Player movement now FEELS GOOD (TM) 2018-04-22 16:32:42 +02:00
Piegames
fe9705b77e Remove start and end room from rooms list 2018-04-22 16:27:31 +02:00
Unknown
95c9f7aa1d Beautify | Cleanup 2018-04-22 16:20:25 +02:00
Unknown
308dcc8281 Format generation code | Move GenerationProcessor 2018-04-22 16:14:10 +02:00
Unknown
d305464ee0 Readd TileType enum 2018-04-22 16:05:05 +02:00
Unknown
01587d8172 Merge remote-tracking branch 'origin/MapGeneration' 2018-04-22 16:02:23 +02:00
Unknown
5739f3dfb5 Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
Piegames
b93b96aac3 Procedural level generation 2018-04-22 14:11:20 +02:00
Piegames
91becdbdec C# world generation (BROKEN) 2018-04-22 13:51:56 +02:00
Unknown
5f391b8361 Merge branch 'master' into MapGeneration 2018-04-22 12:53:47 +02:00
Jan
4e17aefb34 healthbar now calculates based on percentage of live 2018-04-22 12:52:43 +02:00
Jan
8660075e08 reverted to old CodeDev Scene 2018-04-22 12:07:17 +02:00
Jan
46652c0a6b healthbar now tracks players health 2018-04-22 11:49:15 +02:00
Saibotk
05602258ff WIP Room enter detection 2018-04-22 11:27:09 +02:00
Saibotk
d737457101 Add Rock tile prefabs 2018-04-22 09:37:35 +02:00
Saibotk
ea3d46c4f5 Door placeholder | dumb Dmg logic | Changed room / objective logic |...
Extended game starting logic
2018-04-22 05:57:26 +02:00
Saibotk
f2af761722 Merge remote-tracking branch 'origin/MapGeneration' into MapGeneration 2018-04-22 02:24:09 +02:00
Saibotk
50d76e7ec2 GenerationProcessor 2018-04-22 02:23:13 +02:00
ALoTron
143ce8ddc9 First enemy. KI WIP 2018-04-22 02:07:00 +02:00