Triceraptodactyl
141760055f
Merge branch 'master' into PiegamesDev
2018-04-23 13:24:17 +02:00
Jan
331024e8bb
add R as restart Button when dead
2018-04-23 13:18:17 +02:00
Triceraptodactyl
9039088561
Merge remote-tracking branch 'origin/master'
2018-04-23 13:01:34 +02:00
Triceraptodactyl
b9370bc560
GenerationProcessor rewrite
2018-04-23 13:00:47 +02:00
Unknown
42bf9150ae
LoopingFix
2018-04-23 03:13:42 +02:00
Unknown
3fd5637ec9
Added main(0.5) + some AudioControl
2018-04-23 02:37:57 +02:00
Saibotk
ae2395e614
Player spawns in the right room
2018-04-23 02:23:06 +02:00
Piegames
bf3ec6620e
Player spawnpoint
2018-04-23 01:54:04 +02:00
Saibotk
7914198bcb
Simple sounds added
2018-04-23 01:47:07 +02:00
Piegames
6118a32fc6
Spawnpoint
2018-04-23 01:46:28 +02:00
Piegames
4f24f39611
Paint ground below wall/rock
2018-04-23 01:32:20 +02:00
Saibotk
0ed78a8bce
Merge remote-tracking branch 'origin/PiegamesDev'
2018-04-23 01:26:33 +02:00
Saibotk
9848086d6e
Scorpion | Enemy now attacks
2018-04-23 01:25:50 +02:00
Piegames
fb94c320c8
Merge branch 'master' into PiegamesDev
2018-04-23 01:22:49 +02:00
Triceraptodactyl
60c6ff317b
Rock Wall Fix
2018-04-23 01:21:35 +02:00
Piegames
1199d14774
Stones
...
A rock solid commit!
2018-04-23 01:16:25 +02:00
Saibotk
d741fddf3d
Scorpion movement
2018-04-23 00:35:32 +02:00
Saibotk
838c0a229d
Merge remote-tracking branch 'origin/Sound'
2018-04-23 00:32:06 +02:00
Unknown
74f2d06be8
added control for sfx
2018-04-23 00:29:44 +02:00
Piegames
336b57ae4e
Even better walls
2018-04-23 00:27:44 +02:00
Saibotk
b39dbdf231
Scorpion Prefab
2018-04-23 00:25:37 +02:00
Saibotk
ff9e0a4597
Merge remote-tracking branch 'origin/PiegamesDev'
2018-04-23 00:04:13 +02:00
Saibotk
9e29c2f82c
Merge remote-tracking branch 'origin/master' into SaibotkDev
2018-04-22 23:59:49 +02:00
Saibotk
788d87452d
Collision for bullet
2018-04-22 23:59:13 +02:00
Saibotk
6a2c9787e7
Small scene | cam fixes
2018-04-22 23:50:55 +02:00
Saibotk
83e54fb772
Entity uses Attack
...
Player shoots bullets
2018-04-22 23:50:39 +02:00
Saibotk
f03c0f4469
Attack package
...
2 simple attack types
IAttack interface
2018-04-22 23:49:43 +02:00
Piegames
c26844f74b
Wände der Räume werden korrekt angezeigt
...
Gänge fehlen noch
2018-04-22 23:24:58 +02:00
Jan
7234c667e0
cleaned up UI and made improvements for scaling
2018-04-22 22:37:51 +02:00
Unknown
e76f819a0f
Update BrakeBarController
2018-04-22 22:07:57 +02:00
Piegames
ede4f74a3a
Rotation for straight wall
2018-04-22 21:40:02 +02:00
Piegames
b13a13cfde
Added GenTile
2018-04-22 21:22:20 +02:00
Piegames
2c67b3ed23
Preparation for texture rotations
2018-04-22 21:07:09 +02:00
Piegames
59fbc56a55
Fixed doors and wall generation
2018-04-22 20:55:03 +02:00
Piegames
c5aa4cdf5b
Made doors visible
2018-04-22 20:37:16 +02:00
Saibotk
2b2bcbb7ed
First try at ParticleSystem for car | Tile render layer set to object
2018-04-22 20:31:00 +02:00
Unknown
830de89002
Merge remote-tracking branch 'origin/master'
2018-04-22 20:18:31 +02:00
Unknown
fb67c8d19f
BrakeBarController
2018-04-22 20:18:18 +02:00
Jan
2b8630b552
fixes to the notification system
2018-04-22 20:10:40 +02:00
Piegames
7029f346e3
Should have fixed doors
...
But they are still broken
2018-04-22 20:00:43 +02:00
Saibotk
5a01e45f0c
Added comments to unfinished code | Tile tags changed | WIP Spawnpoint
2018-04-22 19:43:29 +02:00
Jan
4119fdb2c6
notification system with UI
2018-04-22 19:09:27 +02:00
ALoTron
ef8c54e9a0
Started with interiorGeneration() WIP
...
feel free to continie
2018-04-22 18:23:05 +02:00
Saibotk
cb8425f9e1
Add Hallways | resize car
2018-04-22 18:17:44 +02:00
Saibotk
e35c70e002
Generation integration Part 1
...
Fix Texture Unit size
Added Root tags
Fixed NullPointers
Todo:
- Fix sprite rotation
- Fix processing of hallways
- Put doors in their own root GameObject
2018-04-22 17:52:20 +02:00
Piegames
18c711d2c6
Fixed (?) DungeonGenerator
...
Could not test due to other exceptions
2018-04-22 17:23:34 +02:00
Saibotk
8ef8be5f17
Fix dat ...
2018-04-22 17:08:16 +02:00
Saibotk
87456a4787
GenerationProcessor made compatible | Fix missing ; | Basic Generation
2018-04-22 17:05:44 +02:00
Jan
eb1e15c52f
enemys now rotate, close #16
2018-04-22 17:03:27 +02:00
Piegames
80232d1c27
Fixed while(true) in DungeonGenerator
2018-04-22 16:58:05 +02:00