Player spawnpoint
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@ -202,6 +202,8 @@ public class DungeonGenerator {
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GenerateInterior(r);
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}
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start.spawnpoints.Add(start.GetCenter());
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foreach (Vector2Int v in allDoors) {
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foreach (GenRoom r in rooms) {
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for (int x = -TUNNEL_THICKNESS; x < TUNNEL_THICKNESS; x++)
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