Stones
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3 changed files with 47 additions and 44 deletions
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@ -17,9 +17,6 @@ public class DungeonGenerator {
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// All rooms except the three above
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public HashSet<GenRoom> rooms;
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private const float percentageRocks = 0.03f;
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private const int maxRockCluster = 5;
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public void Generate() {
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int minRoomSize = 50;
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rooms = new HashSet<GenRoom>();
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@ -190,18 +187,29 @@ public class DungeonGenerator {
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throw new NotSupportedException("Paths should not have any doors");
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}
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//foreach (GenRoom r in rooms) {
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// generateInterior (r);
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//}
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start = root.r;
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end = null; foreach ( GenRoom r in rooms ) {
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end = null;
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foreach ( GenRoom r in rooms ) {
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if ( end == null || r.bounds.x > end.bounds.x )
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end = r;
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end = r;
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}
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rooms.Remove(start);
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rooms.Remove(end);
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rooms.Remove(end);
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foreach (GenRoom r in rooms)
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{
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GenerateInterior(r);
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}
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foreach (Vector2Int v in allDoors) {
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foreach (GenRoom r in rooms) {
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for (int x = -TUNNEL_THICKNESS; x < TUNNEL_THICKNESS; x++)
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for (int y = -TUNNEL_THICKNESS; y < TUNNEL_THICKNESS; y++)
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if (r.tiles.ContainsKey(v + new Vector2Int(x, y)) && r.tiles[v + new Vector2Int(x, y)].type == Room.TileType.ROCK)
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r.tiles[v + new Vector2Int(x, y)].type = Room.TileType.GROUND;
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}
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}
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foreach ( GenRoom r in rooms )
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makeRoomRelative(r);
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@ -393,37 +401,34 @@ public class DungeonGenerator {
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}
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}
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public static void generateInterior(GenRoom r) {
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//int width = r.bounds.width;
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//int height = r.bounds.height;
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//Vector2Int root = new Vector2Int (1, 1);
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//Random rand = new Random (System.DateTime.Now);
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//for(int x = 0; i != width; ++x)
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//{
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// for(int y = 0; y != width; ++y)
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// {
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// Room.TileType tempTile;
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// r.tiles.TryGetValue (root + new Vector2Int (x, y), tempTile);
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// if(rand.NextDouble() <= percentageRocks && tempTile.Equals(Room.TileType.GROUND)
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// {
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// int clusterSize = rand.Next (1, maxRockCluster + 1);
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// r.tiles.Add (root + new Vector2Int (x, y), Room.TileType.ROCK);
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// for(int i = 0; i != clusterSize; ++i)
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// {
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// Vector2Int newRock = root + new Vector2Int(x + rand.Next(0, 2), y + rand.Next(0, 2));
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// r.tiles.TryGetValue (newRock, tempTile);
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// if(!tempTile.Equals(Room.TileType.GROUND))
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// break;
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public void GenerateInterior(GenRoom r) {
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Vector2Int root = new Vector2Int (1, 1);
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for (int x = r.bounds.x; x < r.bounds.x + r.bounds.width; x++)
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{
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for (int y = r.bounds.y; y < r.bounds.y + r.bounds.height; y++)
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{
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Vector2Int pos = new Vector2Int(x, y);
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if (!r.tiles.ContainsKey(pos) || r.tiles[pos].type != Room.TileType.GROUND)
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continue;
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float prob = 0.0075f;
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if (UnityEngine.Random.value > 1 - prob)
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{
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r.tiles[pos].type = Room.TileType.ROCK;
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}
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if (UnityEngine.Random.value > 1 - prob * 2)
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{
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int count = (int ) (UnityEngine.Random.value * UnityEngine.Random.value * 6);
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for (int i = 0; i < count; i++) {
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Vector2Int pos2 = pos + new Vector2Int(
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(int)((UnityEngine.Random.value - 0.5) * 3),
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(int)((UnityEngine.Random.value - 0.5) * 3));
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if (r.tiles.ContainsKey(pos2) && r.tiles[pos2].type == Room.TileType.GROUND)
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r.tiles[pos2].type = Room.TileType.ROCK;
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}
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}
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}
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}
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}
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}
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@ -42,8 +42,4 @@ public class GenRoom {
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ret.UnionWith(doorsRight);
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return ret;
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}
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public void generateInteror() {
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}
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}
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@ -78,6 +78,8 @@ public class GenerationProcessor {
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private GameObject CreateGOFromType(Vector2 v, int rotation, ExtendedTileType t, GameObject root) {
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GameObject tmp = null;
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//if (t == ExtendedTileType.BorderInner || t == ExtendedTileType.BorderOuter || t == ExtendedTileType.BorderInner)
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// CreateGOFromType(v, rotation, ExtendedTileType.Ground, root);
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if ( prefabs.ContainsKey(t) && root != null ) {
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tmp = Object.Instantiate(prefabs[t], root.transform);
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tmp.transform.position = v;
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