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add R as restart Button when dead

This commit is contained in:
Jan 2018-04-23 13:17:59 +02:00
parent 411cc88812
commit 331024e8bb
2 changed files with 23 additions and 14 deletions

View file

@ -254,4 +254,8 @@ public class GameController : MonoBehaviour {
public UIController GetUI() {
return ui.GetComponent<UIController>();
}
public bool GameEnded() {
return state == GameState.ENDED;
}
}

View file

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIController : MonoBehaviour
{
@ -17,31 +18,36 @@ public class UIController : MonoBehaviour
[SerializeField]
HealthbarController healthcontroller;
public void ShowPauseMenu()
{
[SerializeField]
int mainMenuSceneIndex = 0;
int firstSceneIndex = 1;
void Update() {
if (Input.GetKey(KeyCode.R) && GameController.instance.GameEnded()) {
LoadSceneByIndex(firstSceneIndex);
}
}
public void ShowPauseMenu() {
pauseMenu.SetActive(true);
}
public void ClosePauseMenu()
{
public void ClosePauseMenu() {
pauseMenu.SetActive(false);
}
public void LoadSceneByIndex(int index)
{
public void LoadSceneByIndex(int index) {
Debug.Log("Loaded scene " + index);
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
SceneManager.LoadScene(index);
}
public void QuitGame()
{
public void QuitGame() {
Debug.Log("Quit game");
Application.Quit();
}
public void ShowGameOverUI()
{
public void ShowGameOverUI() {
if (gameOverPanel != null) {
Debug.Log("Loaded Canvas");
gameOverPanel.SetActive(true);
@ -51,8 +57,7 @@ public class UIController : MonoBehaviour
}
}
public void InitHealthController(Player ply)
{
public void InitHealthController(Player ply) {
healthcontroller.SetPlayer(ply);
}