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96 commits

Author SHA1 Message Date
Saibotk
55d6feae55 Add / Implement FinishObjective 2018-04-23 14:59:34 +02:00
Piegames
5355bbb303 Merge branch 'PiegamesDev' 2018-04-23 14:52:01 +02:00
Triceraptodactyl
f93a301c23 Türen werden Korrekt angezeigt 2018-04-23 14:33:27 +02:00
Jan
4549d17204 add win UI 2018-04-23 13:38:35 +02:00
Saibotk
9848086d6e Scorpion | Enemy now attacks 2018-04-23 01:25:50 +02:00
Saibotk
d741fddf3d Scorpion movement 2018-04-23 00:35:32 +02:00
Saibotk
b39dbdf231 Scorpion Prefab 2018-04-23 00:25:37 +02:00
Saibotk
9e29c2f82c Merge remote-tracking branch 'origin/master' into SaibotkDev 2018-04-22 23:59:49 +02:00
Saibotk
788d87452d Collision for bullet 2018-04-22 23:59:13 +02:00
Saibotk
83e54fb772 Entity uses Attack
Player shoots bullets
2018-04-22 23:50:39 +02:00
Jan
e493ec4acb add UI prefab 2018-04-22 22:37:51 +02:00
Jan
31dd2bce3a removed GameOverUI Prefab 2018-04-22 22:37:51 +02:00
Saibotk
e144930d87 PolygonCollider for Player 2018-04-22 20:41:10 +02:00
Saibotk
2b2bcbb7ed First try at ParticleSystem for car | Tile render layer set to object 2018-04-22 20:31:00 +02:00
Piegames
7029f346e3 Should have fixed doors
But they are still broken
2018-04-22 20:00:43 +02:00
Saibotk
5a01e45f0c Added comments to unfinished code | Tile tags changed | WIP Spawnpoint 2018-04-22 19:43:29 +02:00
Saibotk
9aa0f1f428 fix borders in tiles 2018-04-22 18:00:57 +02:00
Saibotk
dac3894a8c Set UI Sprites to point filtering | reposition Healthbar 2018-04-22 17:59:00 +02:00
Unknown
1416c4a37c Merge remote-tracking branch 'origin/master' 2018-04-22 17:04:10 +02:00
Unknown
70002ef45c Tile prefabs | Tile prefabs in GameController 2018-04-22 17:03:53 +02:00
Jan
eb1e15c52f enemys now rotate, close #16 2018-04-22 17:03:27 +02:00
Unknown
01587d8172 Merge remote-tracking branch 'origin/MapGeneration' 2018-04-22 16:02:23 +02:00
Unknown
5739f3dfb5 Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
Unknown
5f391b8361 Merge branch 'master' into MapGeneration 2018-04-22 12:53:47 +02:00
Saibotk
3dd472d7e3 Fix Texture references 2018-04-22 11:40:19 +02:00
Saibotk
05602258ff WIP Room enter detection 2018-04-22 11:27:09 +02:00
Saibotk
d737457101 Add Rock tile prefabs 2018-04-22 09:37:35 +02:00
Saibotk
ea3d46c4f5 Door placeholder | dumb Dmg logic | Changed room / objective logic |...
Extended game starting logic
2018-04-22 05:57:26 +02:00
Saibotk
fd7ac485a6 Fix #7 Decouple UI from Room 2018-04-22 04:30:01 +02:00
ALoTron
143ce8ddc9 First enemy. KI WIP 2018-04-22 02:07:00 +02:00
Jan
c16c248bd6 add basics for healthbar system 2018-04-22 01:17:45 +02:00
Jan
ecda05da04 add gameover UI 2018-04-22 00:23:45 +02:00
Jan
c40bf08fef add testing scene for UI, add gameover UI,close #7 2018-04-22 00:23:45 +02:00
Jan
6be4f03e6a fixes to CodeDEV scene 2018-04-21 20:06:58 +02:00
Jan
3cb311f614 Merge remote-tracking branch 'origin/master' 2018-04-21 20:04:22 +02:00
Jan
0f127ea048 change starting room prefab 2018-04-21 19:55:49 +02:00
Jan
a919d75c5b add door and wall tag 2018-04-21 19:47:49 +02:00
Jan
80dad9db2f add wall prefab 2018-04-21 19:46:53 +02:00
Saibotk
f4d87b156a Player bounds 2018-04-21 19:25:19 +02:00
Saibotk
0dfcf759fb Starting room door 2018-04-21 19:05:13 +02:00
Saibotk
9a8c3858c1 Player spawning in start room | Player class | Objective usage changed 2018-04-21 18:45:26 +02:00
Jan
7b684c1800 add trigger to door prefab 2018-04-21 18:22:56 +02:00
Jan
4b1e2b1dc4 add door prefab 2018-04-21 17:18:17 +02:00
Jan
eb8786a30a add change of collision for door, moved player to prefab 2018-04-21 16:24:58 +02:00
Unknown
fc39fd726b Room fix 2018-04-21 16:13:59 +02:00
Unknown
d9b5558af1 Room and Door 2018-04-21 15:39:48 +02:00