Set UI Sprites to point filtering | reposition Healthbar
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99d4083d30
commit
dac3894a8c
5 changed files with 80 additions and 14 deletions
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@ -57,8 +57,8 @@ BoxCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 30.000002, y: 10.000001}
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newSize: {x: 30.000002, y: 10.000001}
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oldSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@ -101,12 +101,12 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 2a5e8139b6c000b45998af989fa679b7, type: 3}
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m_Sprite: {fileID: 21300000, guid: 6e7545b35610da243b692db13fb3c380, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 30.000002, y: 10.000001}
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@ -57,8 +57,8 @@ BoxCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 10, y: 10}
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newSize: {x: 10, y: 10}
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oldSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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@ -101,12 +101,12 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 74350ee7cb1fc0c4e8c6880741e8c57d, type: 3}
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m_Sprite: {fileID: 21300000, guid: 79d2e82f1d7398f41aa2dd6501e9d21c, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 10, y: 10}
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@ -145,7 +145,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -521, y: -226.7}
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m_AnchoredPosition: {x: 0, y: 0.000015258789}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &14910758
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@ -723,7 +723,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 10}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -528.2, y: -230}
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m_AnchoredPosition: {x: -6.9, y: -3.2}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.06, y: 0.06}
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--- !u!114 &623293249
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@ -1114,8 +1114,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.1, y: 0.15}
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m_AnchoredPosition: {x: 516.5, y: 237.5}
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m_SizeDelta: {x: 1033, y: 475}
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m_AnchoredPosition: {x: 444.6, y: 237.5}
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m_SizeDelta: {x: 889.2, y: 475}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1335574730
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MonoBehaviour:
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@ -29,7 +29,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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filterMode: 0
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aniso: -1
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mipBias: -1
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wrapU: 1
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@ -67,6 +67,39 @@ TextureImporter:
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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@ -29,7 +29,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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filterMode: 0
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aniso: -1
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mipBias: -1
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wrapU: 1
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@ -67,6 +67,39 @@ TextureImporter:
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 2
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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