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Bildschirmflausch-LD41/Assets/Prefabs
2018-04-22 20:31:00 +02:00
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Tiles First try at ParticleSystem for car | Tile render layer set to object 2018-04-22 20:31:00 +02:00
Door.prefab add door and wall tag 2018-04-21 19:47:49 +02:00
Door.prefab.meta add door prefab 2018-04-21 17:18:17 +02:00
Enemy.prefab enemys now rotate, close #16 2018-04-22 17:03:27 +02:00
Enemy.prefab.meta First enemy. KI WIP 2018-04-22 02:07:00 +02:00
GameOverUI.prefab add gameover UI 2018-04-22 00:23:45 +02:00
GameOverUI.prefab.meta add testing scene for UI, add gameover UI,close #7 2018-04-22 00:23:45 +02:00
HealthBar.prefab add basics for healthbar system 2018-04-22 01:17:45 +02:00
HealthBar.prefab.meta add basics for healthbar system 2018-04-22 01:17:45 +02:00
Player.prefab First try at ParticleSystem for car | Tile render layer set to object 2018-04-22 20:31:00 +02:00
Player.prefab.meta add change of collision for door, moved player to prefab 2018-04-21 16:24:58 +02:00
StartingRoom.prefab Merge remote-tracking branch 'origin/MapGeneration' 2018-04-22 16:02:23 +02:00
StartingRoom.prefab.meta Room and Door 2018-04-21 15:39:48 +02:00
Tiles.meta Add Rock tile prefabs 2018-04-22 09:37:35 +02:00
Wall.prefab add wall prefab 2018-04-21 19:46:53 +02:00
Wall.prefab.meta add wall prefab 2018-04-21 19:46:53 +02:00