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Bildschirmflausch-LD41/Assets/Scripts/UIController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class UIController : MonoBehaviour
{
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GameObject score;
GameObject pauseMenu;
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[SerializeField]
NotificationManager notifications;
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[SerializeField]
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GameObject gameOverPanel;
[SerializeField]
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HealthbarController healthcontroller;
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public void ShowPauseMenu()
{
pauseMenu.SetActive(true);
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}
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public void ClosePauseMenu()
{
pauseMenu.SetActive(false);
}
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public void LoadSceneByIndex(int index)
{
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Debug.Log("Loaded scene " + index);
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UnityEngine.SceneManagement.SceneManager.LoadScene(index);
}
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public void QuitGame()
{
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Debug.Log("Quit game");
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Application.Quit();
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}
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public void ShowGameOverUI()
{
if (gameOverPanel != null) {
Debug.Log("Loaded Canvas");
gameOverPanel.SetActive(true);
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} else {
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Debug.Log("No game over panel assigned");
}
}
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public void InitHealthController(Player ply)
{
healthcontroller.SetPlayer(ply);
}
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public NotificationManager GetNotificationManager() {
return notifications;
}
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}
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