move ButtonActions to UIController
This commit is contained in:
parent
e939bd05d6
commit
b39d70af7e
4 changed files with 11 additions and 31 deletions
|
@ -621,7 +621,7 @@ MonoBehaviour:
|
|||
m_GameObject: {fileID: 1321930644}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 85cdf13c4d0744871a8d88efea7e8063, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1586619316
|
||||
|
@ -953,6 +953,6 @@ MonoBehaviour:
|
|||
m_GameObject: {fileID: 2026061256}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 85cdf13c4d0744871a8d88efea7e8063, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 4f52f2b666c1ec64195aad9936df2d4f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonActions : MonoBehaviour {
|
||||
public void LoadSceneByIndex(int index) {
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||
}
|
||||
|
||||
public void QuitGame() {
|
||||
UnityEngine.Application.Quit();
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 85cdf13c4d0744871a8d88efea7e8063
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,10 +19,6 @@ public class UIController : MonoBehaviour {
|
|||
}
|
||||
public static UIController instance;
|
||||
|
||||
public void quitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
public void ShowPauseMenu()
|
||||
{
|
||||
pauseMenu.SetActive(true);
|
||||
|
@ -32,7 +28,15 @@ public class UIController : MonoBehaviour {
|
|||
pauseMenu.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void LoadSceneByIndex(int index)
|
||||
{
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue