Piegames
7a11fd1d0b
FINALLY fixed spawn count
2018-04-24 03:30:55 +02:00
Piegames
db1b7045ec
Auto stash before merge of "PiegamesDev" and "origin/master"
2018-04-24 01:53:28 +02:00
Piegames
17e1ab02df
Use the sounds (broken)
2018-04-23 18:52:21 +02:00
Saibotk
9e79eb619f
Add Center methods on Room
...
This should be changed as soon as positions are relative
2018-04-23 16:59:39 +02:00
Saibotk
55d6feae55
Add / Implement FinishObjective
2018-04-23 14:59:34 +02:00
Saibotk
ae2395e614
Player spawns in the right room
2018-04-23 02:23:06 +02:00
Saibotk
5a01e45f0c
Added comments to unfinished code | Tile tags changed | WIP Spawnpoint
2018-04-22 19:43:29 +02:00
Saibotk
e35c70e002
Generation integration Part 1
...
Fix Texture Unit size
Added Root tags
Fixed NullPointers
Todo:
- Fix sprite rotation
- Fix processing of hallways
- Put doors in their own root GameObject
2018-04-22 17:52:20 +02:00
Unknown
d305464ee0
Readd TileType enum
2018-04-22 16:05:05 +02:00
Unknown
5739f3dfb5
Refactor Room | Objective | Entity | Door Interaction | Code format | clean up
2018-04-22 15:59:14 +02:00
Saibotk
05602258ff
WIP Room enter detection
2018-04-22 11:27:09 +02:00
Saibotk
ea3d46c4f5
Door placeholder | dumb Dmg logic | Changed room / objective logic |...
...
Extended game starting logic
2018-04-22 05:57:26 +02:00
Saibotk
9a8c3858c1
Player spawning in start room | Player class | Objective usage changed
2018-04-21 18:45:26 +02:00
Unknown
fc39fd726b
Room fix
2018-04-21 16:13:59 +02:00
Unknown
d9b5558af1
Room and Door
2018-04-21 15:39:48 +02:00
Unknown
4321d89db5
Structure
2018-04-21 12:22:17 +02:00