57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Room : MonoBehaviour {
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[SerializeField]
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int Width, Height; // Gridsize for Generation
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List<Door> doors;
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List<Transform> spawnpoints;
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[SerializeField]
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GameObject doorsRootObject;
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[SerializeField]
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GameObject spawnpointRootObject;
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[SerializeField]
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private Objective objective;
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// Use this for initialization
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void Start () {
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doors = new List<Door>();
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foreach (Door d in doorsRootObject.GetComponentsInChildren<Door>())
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{
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doors.Add(d);
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}
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spawnpoints = new List<Transform>();
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foreach (Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>())
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{
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spawnpoints.Add(t);
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}
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}
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public void Lock()
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{
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foreach (Door d in doors)
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{
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d.Lock();
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}
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}
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public void Unlock()
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{
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foreach (Door d in doors)
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{
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d.Unlock();
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}
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}
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public List<Transform> GetSpawnpoints()
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{
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return spawnpoints;
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}
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}
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