Saibotk
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51b7e16bbf
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more precise door detection
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2018-04-24 20:35:31 +02:00 |
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Saibotk
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3165cb4109
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Door detection finished
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2018-04-24 08:03:54 +02:00 |
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Saibotk
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638f18b54f
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simplify | Debug
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2018-04-24 07:39:41 +02:00 |
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Saibotk
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f658322d48
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update door logic
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2018-04-24 07:21:56 +02:00 |
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Saibotk
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3f55812533
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draw debug door vector
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2018-04-24 06:11:31 +02:00 |
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Saibotk
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e3eefc901c
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WIP door detection
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2018-04-24 06:02:41 +02:00 |
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Saibotk
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e49d5d2ea4
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Add ToOuter to door | PlayerSettings
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2018-04-24 05:49:27 +02:00 |
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Saibotk
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c3bc5d1aaf
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Doors now should open correctly
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2018-04-24 03:52:38 +02:00 |
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Triceraptodactyl
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2864b2d304
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Door Animation
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2018-04-23 19:39:18 +02:00 |
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Piegames
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dbc713b6c4
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Closing rooms works now
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2018-04-23 17:21:41 +02:00 |
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Saibotk
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55d6feae55
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Add / Implement FinishObjective
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2018-04-23 14:59:34 +02:00 |
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Saibotk
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ae2395e614
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Player spawns in the right room
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2018-04-23 02:23:06 +02:00 |
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Piegames
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c5aa4cdf5b
|
Made doors visible
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2018-04-22 20:37:16 +02:00 |
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Saibotk
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5a01e45f0c
|
Added comments to unfinished code | Tile tags changed | WIP Spawnpoint
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2018-04-22 19:43:29 +02:00 |
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Unknown
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5739f3dfb5
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Refactor Room | Objective | Entity | Door Interaction | Code format | clean up
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2018-04-22 15:59:14 +02:00 |
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Saibotk
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05602258ff
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WIP Room enter detection
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2018-04-22 11:27:09 +02:00 |
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Saibotk
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ea3d46c4f5
|
Door placeholder | dumb Dmg logic | Changed room / objective logic |...
Extended game starting logic
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2018-04-22 05:57:26 +02:00 |
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Jan
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7b684c1800
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add trigger to door prefab
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2018-04-21 18:22:56 +02:00 |
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Jan
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eb8786a30a
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add change of collision for door, moved player to prefab
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2018-04-21 16:24:58 +02:00 |
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Unknown
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d9b5558af1
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Room and Door
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2018-04-21 15:39:48 +02:00 |
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