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Door Animation

This commit is contained in:
Triceraptodactyl 2018-04-23 19:39:18 +02:00
parent 5ff812cbcd
commit 2864b2d304
27 changed files with 1230 additions and 10 deletions

View file

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@ -2,6 +2,7 @@
[RequireComponent(typeof(SpriteRenderer))]
public class Door : MonoBehaviour {
private bool locked = false;
private Animator animator;
[SerializeField]
Room parent;
@ -12,6 +13,7 @@ public class Door : MonoBehaviour {
// Use this for initialization
void Awake() {
BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
animator = GetComponent<Animator>();
foreach ( BoxCollider2D collider in colliders ) {
if ( collider.isTrigger ) {
triggerBox = collider;
@ -30,11 +32,12 @@ public class Door : MonoBehaviour {
public void SetParent(Room room) {
this.parent = room;
}
/// <summary>
/// Locks the door.
/// </summary>
public void Lock() {
animator.SetBool("open", false);
locked = true;
boundingBox.enabled = true;
triggerBox.enabled = false;
@ -45,6 +48,7 @@ public class Door : MonoBehaviour {
/// Unlocks the door.
/// </summary>
public void Unlock() {
animator.SetBool("open", true);
locked = false;
boundingBox.enabled = false;
triggerBox.enabled = true;

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