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Bildschirmflausch-LD41/Assets/Scripts/BrakeBarController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrakeBarController : MonoBehaviour {
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int BrakeAmount = 100;
private Player player;
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float firstTime;
float secondTime;
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// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// if player alive and spawned
if (player != null)
{
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UpdatePointer();
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}
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}
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private void UpdatePointer()
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{
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if (Input.GetKey(KeyCode.S))
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{
firstTime = Time.time;
}
if (Input.GetKeyUp(KeyCode.S))
{
secondTime = Time.time;
float difference = secondTime - firstTime;
gameObject.transform.Rotate(Vector3.forward, difference);
}
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}
}
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