using System.Collections; using System.Collections.Generic; using UnityEngine; public class BrakeBarController : MonoBehaviour { int BrakeAmount = 100; private Player player; float firstTime; float secondTime; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // if player alive and spawned if (player != null) { UpdatePointer(); } } private void UpdatePointer() { if (Input.GetKey(KeyCode.S)) { firstTime = Time.time; } if (Input.GetKeyUp(KeyCode.S)) { secondTime = Time.time; float difference = secondTime - firstTime; gameObject.transform.Rotate(Vector3.forward, difference); } } }