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Bildschirmflausch-LD41/Assets/Scripts/BrakeBarController.cs

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2018-04-22 20:18:18 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrakeBarController : MonoBehaviour {
float currentRotation;
int BrakeAmount = 100;
private Player player;
int currentBrakeAmount;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// if player alive and spawned
if (player != null)
{
UpdatePointer(currentBrakeAmount);
}
else if (currentRotation != 0)
{
//if player dead or not spawned
UpdatePointer(0);
}
}
private void UpdatePointer(float brakeAmount)
{
if (Input.GetKey(KeyCode.S)) {
float offset = brakeAmount - currentRotation;
gameObject.transform.Rotate(Vector3.forward, offset);
currentRotation += offset;
}
}
}