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Bildschirmflausch-LD41/Assets/Scripts/Door.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour {
private bool locked = false;
[SerializeField]
GameObject graphics;
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[SerializeField]
Room parent;
BoxCollider2D boundingBox;
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BoxCollider2D triggerBox;
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// Use this for initialization
void Start () {
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BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
foreach (BoxCollider2D collider in colliders) {
if (collider.isTrigger) {
triggerBox = collider;
Debug.Log("Found Door trigger");
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} else {
boundingBox = collider;
Debug.Log("Found Door collider");
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}
}
Unlock();
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}
public void Lock()
{
locked = true;
boundingBox.enabled = true;
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triggerBox.enabled = false;
graphics.GetComponent<SpriteRenderer>().enabled = true;
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}
public void Unlock()
{
locked = false;
boundingBox.enabled = false;
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triggerBox.enabled = true;
graphics.GetComponent<SpriteRenderer>().enabled = false;
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}
public bool IsLocked()
{
return locked;
}
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private void OnTriggerExit2D(Collider2D collision)
{
if (collision.tag == "Player")
{
Debug.Log("Leavin Trigger");
parent.OnPlayerEnter();
}
}
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}