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Bildschirmflausch-LD41/Assets/Scripts/Entities/Player.cs
2018-04-22 00:23:45 +02:00

33 lines
670 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : Mob {
public Player() : base(null, 100 )
{
}
private void OnCollisionEnter2D(Collision2D collision)
{
Debug.Log("Collision");
if (collision.collider.tag == "wall") {
Kill();
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "door") {
Debug.Log("Open door");
}
}
public override void Kill()
{
base.Kill();
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
}
}