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Bildschirmflausch-LD41/Assets/Scripts
2018-04-22 17:03:27 +02:00
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Entities Beautify | Cleanup 2018-04-22 16:20:25 +02:00
Generation Fixed while(true) in DungeonGenerator 2018-04-22 16:58:05 +02:00
Objectives Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
CameraControl.cs Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
CameraControl.cs.meta Added Camera Movement 2018-04-21 20:19:06 +02:00
Door.cs Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
Door.cs.meta Room and Door 2018-04-21 15:39:48 +02:00
EnemyAI.cs enemys now rotate, close #16 2018-04-22 17:03:27 +02:00
EnemyAI.cs.meta First enemy. KI WIP 2018-04-22 02:07:00 +02:00
Entities.meta Structure 2018-04-21 12:22:17 +02:00
GameController.cs Merge remote-tracking branch 'origin/MapGeneration' 2018-04-22 16:02:23 +02:00
GameController.cs.meta Structure 2018-04-21 12:22:17 +02:00
Generation.meta C# world generation (BROKEN) 2018-04-22 13:51:56 +02:00
HealthbarController.cs Beautify | Cleanup 2018-04-22 16:20:25 +02:00
HealthbarController.cs.meta add basics for healthbar system 2018-04-22 01:17:45 +02:00
Objectives.meta Structure 2018-04-21 12:22:17 +02:00
PlayerMovement.cs Player movement now FEELS GOOD (TM) 2018-04-22 16:32:42 +02:00
PlayerMovement.cs.meta added player movement physics and player prefab 2018-04-21 15:41:41 +02:00
Room.cs Readd TileType enum 2018-04-22 16:05:05 +02:00
Room.cs.meta Structure 2018-04-21 12:22:17 +02:00
UIController.cs Refactor Room | Objective | Entity | Door Interaction | Code format | clean up 2018-04-22 15:59:14 +02:00
UIController.cs.meta Structure 2018-04-21 12:22:17 +02:00