Room and Door
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8 changed files with 621 additions and 7 deletions
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Assets/Prefabs.meta
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26
Assets/Scripts/Door.cs
Normal file
26
Assets/Scripts/Door.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
public class Door : MonoBehaviour {
|
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|
private bool locked = false;
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// Use this for initialization
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|
void Start () {
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locked = false;
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}
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public void Lock()
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|
{
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|
locked = true;
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|
}
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public void Unlock()
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|
{
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|
locked = false;
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|
}
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|
|
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public bool IsLocked()
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|
{
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|
return locked;
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}
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}
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11
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11
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@ -2,15 +2,43 @@
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class NewBehaviourScript : MonoBehaviour {
|
public class Room : MonoBehaviour {
|
||||||
|
|
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|
[SerializeField]
|
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|
int Width, Height; // Gridsize for Generation
|
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|
List<Door> doors;
|
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|
|
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|
[SerializeField]
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|
GameObject doorsRootObject;
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[SerializeField]
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private Objective objective;
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// Use this for initialization
|
// Use this for initialization
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void Start () {
|
void Start () {
|
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|
doors = new List<Door>();
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|
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{
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void Update () {
|
void Lock()
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|
{
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}
|
foreach (Door d in doors)
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{
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|
d.Lock();
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}
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}
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void Unlock()
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{
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|
foreach (Door d in doors)
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|
{
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d.Unlock();
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}
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Loading…
Add table
Reference in a new issue