From d9b5558af1e087549462183ae2c0324924bad35c Mon Sep 17 00:00:00 2001 From: Unknown Date: Sat, 21 Apr 2018 15:39:48 +0200 Subject: [PATCH] Room and Door --- Assets/Prefabs.meta | 8 + Assets/Prefabs/StartingRoom.prefab | 443 ++++++++++++++++++ Assets/Prefabs/StartingRoom.prefab.meta | 8 + Assets/Scenes/CodeDEV.unity | 59 ++- Assets/Scripts/Door.cs | 26 + Assets/Scripts/Door.cs.meta | 11 + Assets/Scripts/Room.cs | 40 +- .../graphics/textures/tmp/groundTMP.png.meta | 33 ++ 8 files changed, 621 insertions(+), 7 deletions(-) create mode 100644 Assets/Prefabs.meta create mode 100644 Assets/Prefabs/StartingRoom.prefab create mode 100644 Assets/Prefabs/StartingRoom.prefab.meta create mode 100644 Assets/Scripts/Door.cs create mode 100644 Assets/Scripts/Door.cs.meta diff --git a/Assets/Prefabs.meta b/Assets/Prefabs.meta new file mode 100644 index 0000000..538149e --- /dev/null +++ b/Assets/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb69bdcb34b8429478e78b7c01ba8247 +folderAsset: 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Lock() + { + locked = true; + } + + public void Unlock() + { + locked = false; + } + + public bool IsLocked() + { + return locked; + } +} diff --git a/Assets/Scripts/Door.cs.meta b/Assets/Scripts/Door.cs.meta new file mode 100644 index 0000000..dacdb72 --- /dev/null +++ b/Assets/Scripts/Door.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b8cc30ac6e59724bba6536a17fbf027 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Room.cs b/Assets/Scripts/Room.cs index de84d75..6ab2c12 100644 --- a/Assets/Scripts/Room.cs +++ b/Assets/Scripts/Room.cs @@ -2,15 +2,43 @@ using System.Collections.Generic; using UnityEngine; -public class NewBehaviourScript : MonoBehaviour { +public class Room : MonoBehaviour { + + [SerializeField] + int Width, Height; // Gridsize for Generation + List doors; + + [SerializeField] + GameObject doorsRootObject; + + [SerializeField] + private Objective objective; // Use this for initialization void Start () { - + doors = new List(); + foreach (Door d in doorsRootObject.GetComponentsInChildren()) + { + doors.Add(d); + } } - // Update is called once per frame - void Update () { - - } + + void Lock() + { + foreach (Door d in doors) + { + d.Lock(); + } + } + + void Unlock() + { + foreach (Door d in doors) + { + d.Unlock(); + } + } + + } diff --git a/Assets/graphics/textures/tmp/groundTMP.png.meta b/Assets/graphics/textures/tmp/groundTMP.png.meta index cddd16d..ebfee2e 100644 --- a/Assets/graphics/textures/tmp/groundTMP.png.meta +++ b/Assets/graphics/textures/tmp/groundTMP.png.meta @@ -67,6 +67,39 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + 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