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Merge remote-tracking branch 'origin/Sound'

This commit is contained in:
Saibotk 2018-04-23 20:11:07 +02:00
commit d0be341337
21 changed files with 1605 additions and 13 deletions

View file

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View file

@ -11,16 +11,17 @@ public class AudioControl : MonoBehaviour
public AudioSource gameovers; public AudioSource gameovers;
public AudioSource[] soundeffects; public AudioSource[] soundeffects;
public enum Sfx { shoot, explosion, mobattack }; public enum Sfx { shoot, explosion, mobattack, door, faster, slower, driving, slowdriving };
private const float lvlbgm = 6.79f; private const float lvlbgm = 5.725f;
private const float gobgm = 14.406f; private const float gobgm = 14.406f;
private const float loopdelay = 0.05f; private const float loopdelay = 0.025f;
private bool menu; private bool menu;
// Use this for initialization // Use this for initialization
void Start() void Start()
{ {
maintheme.time = maintheme.clip.length - 3.0f;
maintheme.loop = true; maintheme.loop = true;
menutheme.loop = true; menutheme.loop = true;
gameovers.loop = true; gameovers.loop = true;
@ -57,10 +58,17 @@ public class AudioControl : MonoBehaviour
soundeffects[sound].Play(); soundeffects[sound].Play();
} }
public void SfxStop(int sound) public void SfxPlay(Sfx sound) {
Debug.Log("Playing " + sound + " " + (int)sound);
SfxPlay((int)sound);
}
public void SfxStop(int sound)
{ {
soundeffects[sound].Stop(); soundeffects[sound].Stop();
} }
public bool SfxPlaying(int sound) public bool SfxPlaying(int sound)
{ {
return soundeffects[sound].isPlaying; return soundeffects[sound].isPlaying;

View file

@ -30,14 +30,14 @@ namespace Assets.Scripts.Entities.Attack {
Debug.Log("SingleShot: No Prefab defined for Bullet!"); Debug.Log("SingleShot: No Prefab defined for Bullet!");
return; return;
} }
GameObject b = GameObject.Instantiate(bulletPrefab); GameObject b = UnityEngine.Object.Instantiate(bulletPrefab);
b.transform.rotation = spawn.rotation; b.transform.rotation = spawn.rotation;
b.transform.position = spawn.position; b.transform.position = spawn.position;
Bullet bu = b.GetComponent<Bullet>(); Bullet bu = b.GetComponent<Bullet>();
bu.SetDamage(damage); bu.SetDamage(damage);
bu.SetSpeed(speed); bu.SetSpeed(speed);
bu.SetOwner(owner); bu.SetOwner(owner);
GameController.instance.GetAudioControl().SfxPlay(0); GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot);
} }
public float GetCooldownTime() { public float GetCooldownTime() {

View file

@ -31,7 +31,9 @@ public abstract class Mob : Entity {
if ( !isDead && currentHP <= 0 ) { if ( !isDead && currentHP <= 0 ) {
isDead = true; isDead = true;
Death(); Death();
} } else if (! isDead) {
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.mobattack);
}
} }
/// <summary> /// <summary>
@ -39,7 +41,8 @@ public abstract class Mob : Entity {
/// </summary> /// </summary>
protected virtual void Death() { protected virtual void Death() {
if ( objective != null ) if ( objective != null )
objective.RemoveEntity(this); objective.RemoveEntity(this);
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion);
Destroy(gameObject); Destroy(gameObject);
} }

View file

@ -106,7 +106,8 @@ public class Room : MonoBehaviour {
public void Lock() { public void Lock() {
foreach ( Door d in doors ) { foreach ( Door d in doors ) {
d.Lock(); d.Lock();
} }
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door);
Debug.Log("[ROOMS] Locked all doors..."); Debug.Log("[ROOMS] Locked all doors...");
} }
@ -116,7 +117,8 @@ public class Room : MonoBehaviour {
public void Unlock() { public void Unlock() {
foreach ( Door d in doors ) { foreach ( Door d in doors ) {
d.Unlock(); d.Unlock();
} }
GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door);
Debug.Log("[ROOMS] Unlocked all doors..."); Debug.Log("[ROOMS] Unlocked all doors...");
} }

View file

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