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private const float lvlbgm = 6.79f; + private const float lvlbgm = 5.725f; private const float gobgm = 14.406f; - private const float loopdelay = 0.05f; + private const float loopdelay = 0.025f; private bool menu; // Use this for initialization void Start() { + maintheme.time = maintheme.clip.length - 3.0f; maintheme.loop = true; menutheme.loop = true; gameovers.loop = true; @@ -57,10 +58,17 @@ public class AudioControl : MonoBehaviour soundeffects[sound].Play(); } - public void SfxStop(int sound) + public void SfxPlay(Sfx sound) { + Debug.Log("Playing " + sound + " " + (int)sound); + SfxPlay((int)sound); + } + + public void SfxStop(int sound) { soundeffects[sound].Stop(); } + + public bool SfxPlaying(int sound) { return soundeffects[sound].isPlaying; diff --git a/Assets/Scripts/Entities/Attack/SingleShot.cs b/Assets/Scripts/Entities/Attack/SingleShot.cs index 4fbb4fa..d54ae87 100644 --- a/Assets/Scripts/Entities/Attack/SingleShot.cs +++ b/Assets/Scripts/Entities/Attack/SingleShot.cs @@ -30,14 +30,14 @@ namespace Assets.Scripts.Entities.Attack { Debug.Log("SingleShot: No Prefab defined for Bullet!"); return; } - GameObject b = GameObject.Instantiate(bulletPrefab); + GameObject b = UnityEngine.Object.Instantiate(bulletPrefab); b.transform.rotation = spawn.rotation; b.transform.position = spawn.position; Bullet bu = b.GetComponent(); bu.SetDamage(damage); bu.SetSpeed(speed); bu.SetOwner(owner); - GameController.instance.GetAudioControl().SfxPlay(0); + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.shoot); } public float GetCooldownTime() { diff --git a/Assets/Scripts/Entities/Mob.cs b/Assets/Scripts/Entities/Mob.cs index 9fab2e8..a3a8bcb 100644 --- a/Assets/Scripts/Entities/Mob.cs +++ b/Assets/Scripts/Entities/Mob.cs @@ -31,7 +31,9 @@ public abstract class Mob : Entity { if ( !isDead && currentHP <= 0 ) { isDead = true; Death(); - } + } else if (! isDead) { + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.mobattack); + } } /// @@ -39,7 +41,8 @@ public abstract class Mob : Entity { /// protected virtual void Death() { if ( objective != null ) - objective.RemoveEntity(this); + objective.RemoveEntity(this); + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.explosion); Destroy(gameObject); } diff --git a/Assets/Scripts/Room.cs b/Assets/Scripts/Room.cs index ca118f1..d3382ac 100644 --- a/Assets/Scripts/Room.cs +++ b/Assets/Scripts/Room.cs @@ -106,7 +106,8 @@ public class Room : MonoBehaviour { public void Lock() { foreach ( Door d in doors ) { d.Lock(); - } + } + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door); Debug.Log("[ROOMS] Locked all doors..."); } @@ -116,7 +117,8 @@ public class Room : MonoBehaviour { public void Unlock() { foreach ( Door d in doors ) { d.Unlock(); - } + } + GameController.instance.GetAudioControl().SfxPlay(AudioControl.Sfx.door); Debug.Log("[ROOMS] Unlocked all doors..."); } diff --git a/Assets/graphics/textures/car.meta 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