added player movement physics and player prefab
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181
Assets/Player.prefab
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181
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m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1409772004
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1409772000}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
7
Assets/Scenes/JanDevScene.unity.meta
Normal file
7
Assets/Scenes/JanDevScene.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 5c180891a6659442db1b1394bc73232c
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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47
Assets/Scripts/PlayerMovement.cs
Normal file
47
Assets/Scripts/PlayerMovement.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
|
||||
public float power = 3;
|
||||
public float turnpower = 2;
|
||||
public float curveSpeed = 0.5f;
|
||||
Vector3 curspeed;
|
||||
Rigidbody2D rigidbody2D;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
|
||||
void FixedUpdate() {
|
||||
|
||||
curspeed = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
||||
|
||||
//curspeed = curspeed.normalized;
|
||||
//curspeed *= maxspeed;
|
||||
|
||||
rigidbody2D.AddForce(transform.up * power);
|
||||
Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * curspeed.magnitude;
|
||||
Vector3 br = forwardNorm - curspeed;
|
||||
br *= curveSpeed;
|
||||
rigidbody2D.AddForce(br);
|
||||
//Debug.Log(br);
|
||||
|
||||
if (Input.GetKey(KeyCode.A)){
|
||||
transform.Rotate(Vector3.forward * turnpower);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.D)) {
|
||||
transform.Rotate(Vector3.forward * -turnpower);
|
||||
}
|
||||
// Debug lines
|
||||
Debug.DrawLine(transform.position, transform.position + curspeed, Color.magenta, 0.01f, false);
|
||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
||||
|
||||
//Debug.Log(transform.localRotation.eulerAngles);
|
||||
//Debug.Log(transform.localRotation * Vector3.up);
|
||||
//Debug.Log(curspeed);
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2cf81aa4a8d45468f8184f8d5862d7eb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Add table
Reference in a new issue