47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using UnityEngine;
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public class PlayerMovement : MonoBehaviour {
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public float power = 3;
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public float turnpower = 2;
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public float curveSpeed = 0.5f;
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Vector3 curspeed;
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Rigidbody2D rigidbody2D;
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// Use this for initialization
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void Start()
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{
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rigidbody2D = GetComponent<Rigidbody2D>();
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}
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void FixedUpdate() {
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curspeed = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
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//curspeed = curspeed.normalized;
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//curspeed *= maxspeed;
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rigidbody2D.AddForce(transform.up * power);
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Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * curspeed.magnitude;
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Vector3 br = forwardNorm - curspeed;
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br *= curveSpeed;
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rigidbody2D.AddForce(br);
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//Debug.Log(br);
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if (Input.GetKey(KeyCode.A)){
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transform.Rotate(Vector3.forward * turnpower);
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}
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if (Input.GetKey(KeyCode.D)) {
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transform.Rotate(Vector3.forward * -turnpower);
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}
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// Debug lines
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Debug.DrawLine(transform.position, transform.position + curspeed, Color.magenta, 0.01f, false);
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Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
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Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
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//Debug.Log(transform.localRotation.eulerAngles);
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//Debug.Log(transform.localRotation * Vector3.up);
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//Debug.Log(curspeed);
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}
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}
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