added player movement physics and player prefab
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6 changed files with 509 additions and 0 deletions
181
Assets/Player.prefab
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--- !u!1 &1409772000
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--- !u!81 &1409772001
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--- !u!124 &1409772002
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--- !u!20 &1409772003
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Camera:
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far clip plane: 1000
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--- !u!4 &1409772004
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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7
Assets/Scenes/JanDevScene.unity.meta
Normal file
7
Assets/Scenes/JanDevScene.unity.meta
Normal file
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5c180891a6659442db1b1394bc73232c
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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47
Assets/Scripts/PlayerMovement.cs
Normal file
47
Assets/Scripts/PlayerMovement.cs
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
|
||||||
|
public float power = 3;
|
||||||
|
public float turnpower = 2;
|
||||||
|
public float curveSpeed = 0.5f;
|
||||||
|
Vector3 curspeed;
|
||||||
|
Rigidbody2D rigidbody2D;
|
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|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
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|
}
|
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|
|
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|
|
||||||
|
void FixedUpdate() {
|
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|
|
||||||
|
curspeed = new Vector3(rigidbody2D.velocity.x, rigidbody2D.velocity.y, 0);
|
||||||
|
|
||||||
|
//curspeed = curspeed.normalized;
|
||||||
|
//curspeed *= maxspeed;
|
||||||
|
|
||||||
|
rigidbody2D.AddForce(transform.up * power);
|
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|
Vector3 forwardNorm = (transform.localRotation * Vector3.up).normalized * curspeed.magnitude;
|
||||||
|
Vector3 br = forwardNorm - curspeed;
|
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|
br *= curveSpeed;
|
||||||
|
rigidbody2D.AddForce(br);
|
||||||
|
//Debug.Log(br);
|
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|
|
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|
if (Input.GetKey(KeyCode.A)){
|
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|
transform.Rotate(Vector3.forward * turnpower);
|
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|
}
|
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|
if (Input.GetKey(KeyCode.D)) {
|
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|
transform.Rotate(Vector3.forward * -turnpower);
|
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|
}
|
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|
// Debug lines
|
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|
Debug.DrawLine(transform.position, transform.position + curspeed, Color.magenta, 0.01f, false);
|
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|
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
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|
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
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|
|
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|
//Debug.Log(transform.localRotation.eulerAngles);
|
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|
//Debug.Log(transform.localRotation * Vector3.up);
|
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|
//Debug.Log(curspeed);
|
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|
}
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|
}
|
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
11
Assets/Scripts/PlayerMovement.cs.meta
Normal file
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userData:
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assetBundleVariant:
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Loading…
Add table
Reference in a new issue