Add Hallways | resize car
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9aa0f1f428
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2 changed files with 5 additions and 1 deletions
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@ -167,6 +167,10 @@ public class GameController : MonoBehaviour {
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groom.AddComponent<Room>();
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groom.AddComponent<Room>();
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groom.transform.SetParent(mapRoot.transform);
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groom.transform.SetParent(mapRoot.transform);
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}
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}
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GameObject goHallways = gp.ProcessRoom(dg.path.tiles);
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goHallways.AddComponent<Room>();
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goHallways.transform.SetParent(mapRoot.transform);
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}
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}
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private void Starting() {
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private void Starting() {
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@ -43,7 +43,7 @@ TextureImporter:
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spriteMeshType: 1
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spriteMeshType: 1
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alignment: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 1000
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaUsage: 1
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