From cb8425f9e1f45bea18519ce26ca1acde162f56b3 Mon Sep 17 00:00:00 2001 From: Saibotk Date: Sun, 22 Apr 2018 18:17:44 +0200 Subject: [PATCH] Add Hallways | resize car --- Assets/Scripts/GameController.cs | 4 ++++ Assets/graphics/textures/Entities/Player/car.png.meta | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 4faf9e6..127a99a 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -167,6 +167,10 @@ public class GameController : MonoBehaviour { groom.AddComponent(); groom.transform.SetParent(mapRoot.transform); } + + GameObject goHallways = gp.ProcessRoom(dg.path.tiles); + goHallways.AddComponent(); + goHallways.transform.SetParent(mapRoot.transform); } private void Starting() { diff --git a/Assets/graphics/textures/Entities/Player/car.png.meta b/Assets/graphics/textures/Entities/Player/car.png.meta index 59aaadb..f3c8bc3 100644 --- a/Assets/graphics/textures/Entities/Player/car.png.meta +++ b/Assets/graphics/textures/Entities/Player/car.png.meta @@ -43,7 +43,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 1000 + spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1