Textur Kram
This commit is contained in:
commit
badbb96ca5
34 changed files with 3300 additions and 223 deletions
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@ -23,8 +23,8 @@ GameObject:
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@ -36,7 +36,7 @@ Transform:
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@ -54,7 +54,7 @@ BoxCollider2D:
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@ -65,7 +65,7 @@ BoxCollider2D:
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m_Size: {x: 3, y: 1}
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--- !u!61 &61859685447846418
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--- !u!61 &61859685447846418
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BoxCollider2D:
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BoxCollider2D:
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@ -79,7 +79,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_SpriteTilingProperty:
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pivot: {x: 0, y: 0}
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pivot: {x: 0, y: 0}
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@ -88,9 +88,9 @@ BoxCollider2D:
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m_Size: {x: 3, y: 1}
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--- !u!114 &114712631247209960
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@ -36,6 +36,8 @@ GameObject:
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m_TagString: Player
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@ -120,6 +122,42 @@ Rigidbody2D:
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--- !u!61 &61988607887166464
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--- !u!114 &114874769993434856
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--- !u!114 &114874769993434856
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@ -131,9 +169,11 @@ MonoBehaviour:
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--- !u!212 &212241819326847048
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@ -42,6 +42,58 @@ GameObject:
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@ -51,11 +103,7 @@ GameObject:
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@ -63,19 +111,36 @@ GameObject:
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1198
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7
Assets/Scenes/TitleScene.unity.meta
Normal file
7
Assets/Scenes/TitleScene.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 4217391a181834cfa8af3877d1f9165a
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13
Assets/Scripts/ButtonActions.cs
Normal file
13
Assets/Scripts/ButtonActions.cs
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ButtonActions : MonoBehaviour {
|
||||||
|
public void LoadSceneByIndex(int index) {
|
||||||
|
UnityEngine.SceneManagement.SceneManager.LoadScene(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame() {
|
||||||
|
UnityEngine.Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ButtonActions.cs.meta
Normal file
11
Assets/Scripts/ButtonActions.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 85cdf13c4d0744871a8d88efea7e8063
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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25
Assets/Scripts/CameraControl.cs
Normal file
25
Assets/Scripts/CameraControl.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraControl : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject followThis;
|
||||||
|
|
||||||
|
private Vector3 offset;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
offset = transform.position - followThis.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
var target = followThis.transform.position + offset;
|
||||||
|
var targetVec = target - transform.position;
|
||||||
|
targetVec.Scale (new Vector3 (0.05f, 0.05f, 0));
|
||||||
|
|
||||||
|
transform.position = transform.position + targetVec;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/CameraControl.cs.meta
Normal file
11
Assets/Scripts/CameraControl.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 5d9a051e822e2cf4ea3ca01c5a4df37c
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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|
@ -6,9 +6,17 @@ public class Door : MonoBehaviour {
|
||||||
private bool locked = false;
|
private bool locked = false;
|
||||||
|
|
||||||
BoxCollider2D boundingBox;
|
BoxCollider2D boundingBox;
|
||||||
|
BoxCollider2D triggerBox;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
boundingBox = GetComponent<BoxCollider2D>();
|
BoxCollider2D[] colliders = GetComponents<BoxCollider2D>();
|
||||||
|
foreach (BoxCollider2D collider in colliders) {
|
||||||
|
if (collider.isTrigger) {
|
||||||
|
triggerBox = collider;
|
||||||
|
} else {
|
||||||
|
boundingBox = collider;
|
||||||
|
}
|
||||||
|
}
|
||||||
Unlock();
|
Unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,12 +24,14 @@ public class Door : MonoBehaviour {
|
||||||
{
|
{
|
||||||
locked = true;
|
locked = true;
|
||||||
boundingBox.enabled = true;
|
boundingBox.enabled = true;
|
||||||
|
triggerBox.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unlock()
|
public void Unlock()
|
||||||
{
|
{
|
||||||
locked = false;
|
locked = false;
|
||||||
boundingBox.enabled = false;
|
boundingBox.enabled = false;
|
||||||
|
triggerBox.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLocked()
|
public bool IsLocked()
|
||||||
|
|
|
@ -12,7 +12,7 @@ public abstract class Entity : MonoBehaviour{
|
||||||
}
|
}
|
||||||
|
|
||||||
// kills the entity
|
// kills the entity
|
||||||
public void Kill()
|
public virtual void Kill()
|
||||||
{
|
{
|
||||||
if(referringObjective != null)
|
if(referringObjective != null)
|
||||||
referringObjective.Remove (this.gameObject);
|
referringObjective.Remove (this.gameObject);
|
||||||
|
|
32
Assets/Scripts/Entities/Player.cs
Normal file
32
Assets/Scripts/Entities/Player.cs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : Mob {
|
||||||
|
|
||||||
|
public Player() : base(null, 100 )
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
Debug.Log("Collision");
|
||||||
|
if (collision.collider.tag == "wall") {
|
||||||
|
Kill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if (other.tag == "door") {
|
||||||
|
Debug.Log("Open door");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Kill()
|
||||||
|
{
|
||||||
|
base.Kill();
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Entities/Player.cs.meta
Normal file
11
Assets/Scripts/Entities/Player.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 4a1319c82afce6e47b9ec0980f156e39
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,19 +4,39 @@ using UnityEngine;
|
||||||
|
|
||||||
public class GameController : MonoBehaviour {
|
public class GameController : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GameObject playerPrefab;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Room start;
|
||||||
|
private Room finish;
|
||||||
|
|
||||||
|
private bool engineInitDone;
|
||||||
|
|
||||||
|
public static GameController instance;
|
||||||
|
public GameController()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED };
|
public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED };
|
||||||
|
|
||||||
private GameState state = GameState.UNSET;
|
private GameState state = GameState.UNSET;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
ChangeState(GameState.INIT);
|
//ChangeState(GameState.INIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
if (!engineInitDone)
|
||||||
}
|
{
|
||||||
|
engineInitDone = true;
|
||||||
|
Debug.Log("First Frame");
|
||||||
|
ChangeState(GameState.INIT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ChangeState(GameState nextState) {
|
void ChangeState(GameState nextState) {
|
||||||
if(nextState != state) {
|
if(nextState != state) {
|
||||||
|
@ -30,9 +50,11 @@ public class GameController : MonoBehaviour {
|
||||||
{
|
{
|
||||||
case GameState.INIT:
|
case GameState.INIT:
|
||||||
Init();
|
Init();
|
||||||
|
ChangeState(GameState.STARTING);
|
||||||
break;
|
break;
|
||||||
case GameState.STARTING:
|
case GameState.STARTING:
|
||||||
Starting();
|
Starting();
|
||||||
|
ChangeState(GameState.RUNNING);
|
||||||
break;
|
break;
|
||||||
case GameState.RUNNING:
|
case GameState.RUNNING:
|
||||||
Running();
|
Running();
|
||||||
|
@ -49,12 +71,17 @@ public class GameController : MonoBehaviour {
|
||||||
|
|
||||||
private void Init()
|
private void Init()
|
||||||
{
|
{
|
||||||
ChangeState(GameState.STARTING);
|
List<GameObject> tmp = new List<GameObject>
|
||||||
|
{
|
||||||
|
playerPrefab
|
||||||
|
};
|
||||||
|
start.SetObjective(new EntityObjective(start, tmp));
|
||||||
|
start.OnPlayerEnter();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Starting()
|
private void Starting()
|
||||||
{
|
{
|
||||||
ChangeState(GameState.RUNNING);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Running()
|
private void Running()
|
||||||
|
|
23
Assets/Scripts/HP.cs
Normal file
23
Assets/Scripts/HP.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HP : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
public void SetHP(){
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void RotateHpBar(){
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HP.cs.meta
Normal file
11
Assets/Scripts/HP.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
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|
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|
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,12 +15,13 @@ public class EntityObjective : Objective{
|
||||||
}
|
}
|
||||||
|
|
||||||
// Activates the objective to start progresstracking
|
// Activates the objective to start progresstracking
|
||||||
public void Activate()
|
public override void Activate()
|
||||||
{
|
{
|
||||||
Random newRand = new Random ();
|
Random newRand = new Random ();
|
||||||
|
Debug.Log("Activate");
|
||||||
foreach (GameObject i in prefabList)
|
foreach (GameObject i in prefabList)
|
||||||
{
|
{
|
||||||
|
Debug.Log("Instantiating Prefab");
|
||||||
GameObject tempObject = GameObject.Instantiate (i);
|
GameObject tempObject = GameObject.Instantiate (i);
|
||||||
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
|
tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position;
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,9 +43,11 @@ public class PlayerMovement : MonoBehaviour {
|
||||||
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
|
||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.A))
|
if (Input.GetKey(KeyCode.A))
|
||||||
transform.Rotate(Vector3.forward * turnSpeed);
|
rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed);
|
||||||
|
//transform.Rotate(Vector3.forward * turnSpeed);
|
||||||
if (Input.GetKey(KeyCode.D))
|
if (Input.GetKey(KeyCode.D))
|
||||||
transform.Rotate(Vector3.forward * -turnSpeed);
|
rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed);
|
||||||
|
//transform.Rotate(Vector3.forward * -turnSpeed);
|
||||||
// Debug lines
|
// Debug lines
|
||||||
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
|
||||||
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false);
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||||
public class Room : MonoBehaviour {
|
public class Room : MonoBehaviour {
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
int Width, Height; // Gridsize for Generation
|
int width, height; // Gridsize for Generation
|
||||||
|
|
||||||
List<Door> doors;
|
List<Door> doors;
|
||||||
List<Transform> spawnpoints;
|
List<Transform> spawnpoints;
|
||||||
|
@ -26,13 +26,23 @@ public class Room : MonoBehaviour {
|
||||||
{
|
{
|
||||||
doors.Add(d);
|
doors.Add(d);
|
||||||
}
|
}
|
||||||
|
Debug.Log("Doors in Room: " + doors.Count);
|
||||||
spawnpoints = new List<Transform>();
|
spawnpoints = new List<Transform>();
|
||||||
foreach (Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>())
|
foreach (Transform t in spawnpointRootObject.GetComponentsInChildren<Transform>())
|
||||||
{
|
{
|
||||||
spawnpoints.Add(t);
|
if( t.gameObject != spawnpointRootObject)
|
||||||
|
{
|
||||||
|
spawnpoints.Add(t);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Debug.Log("Spawnpoints in Room: " + spawnpoints.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetObjective(Objective o)
|
||||||
|
{
|
||||||
|
objective = o;
|
||||||
|
}
|
||||||
|
|
||||||
public void Lock()
|
public void Lock()
|
||||||
{
|
{
|
||||||
|
@ -50,6 +60,11 @@ public class Room : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnPlayerEnter()
|
||||||
|
{
|
||||||
|
objective.Activate();
|
||||||
|
}
|
||||||
|
|
||||||
public List<Transform> GetSpawnpoints()
|
public List<Transform> GetSpawnpoints()
|
||||||
{
|
{
|
||||||
return spawnpoints;
|
return spawnpoints;
|
||||||
|
|
|
@ -3,30 +3,35 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UIController : MonoBehaviour {
|
public class UIController : MonoBehaviour {
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
}
|
|
||||||
public static UIController instance;
|
|
||||||
|
|
||||||
private GameObject score;
|
|
||||||
private GameObject pauseMenu;
|
|
||||||
private GameObject GameOverPanel;
|
|
||||||
|
|
||||||
public UIController()
|
public UIController()
|
||||||
{
|
{
|
||||||
UIController.instance = this;
|
UIController.instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private GameObject score;
|
||||||
|
private GameObject pauseMenu;
|
||||||
|
private GameObject GameOverPanel;
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
}
|
||||||
|
public static UIController instance;
|
||||||
|
|
||||||
public void quitGame()
|
public void quitGame()
|
||||||
{
|
{
|
||||||
Application.Quit();
|
Application.Quit();
|
||||||
}
|
}
|
||||||
|
public void ShowPauseMenu()
|
||||||
|
{
|
||||||
|
pauseMenu.SetActive(true);
|
||||||
|
}
|
||||||
|
public void ClosePauseMenu()
|
||||||
|
{
|
||||||
|
pauseMenu.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
8
Assets/graphics/textures/UI.meta
Normal file
8
Assets/graphics/textures/UI.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9500e85f39f3ac7488d80add0b08580c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/graphics/textures/UI/HP_UI.PNG
Normal file
BIN
Assets/graphics/textures/UI/HP_UI.PNG
Normal file
Binary file not shown.
After Width: | Height: | Size: 275 KiB |
84
Assets/graphics/textures/UI/HP_UI.PNG.meta
Normal file
84
Assets/graphics/textures/UI/HP_UI.PNG.meta
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a255a264502a8f4e98882f5ddec7821
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 5
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 0ee1e64e45aac4644a2342451a4aa51f
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/graphics/textures/UI/HP_UI.xcf
Normal file
BIN
Assets/graphics/textures/UI/HP_UI.xcf
Normal file
Binary file not shown.
7
Assets/graphics/textures/UI/HP_UI.xcf.meta
Normal file
7
Assets/graphics/textures/UI/HP_UI.xcf.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89fcb4421395d1249a69b0947952f4f4
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/graphics/textures/UI/Thumbs.db
Normal file
BIN
Assets/graphics/textures/UI/Thumbs.db
Normal file
Binary file not shown.
|
@ -6,6 +6,12 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/TitleScene.unity
|
||||||
|
guid: 4217391a181834cfa8af3877d1f9165a
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/CodeDEV.unity
|
||||||
|
guid: 255527e00ebbce24e863f51354c47e0c
|
||||||
|
- enabled: 0
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
|
@ -19,10 +19,28 @@ Physics2DSettings:
|
||||||
m_LinearSleepTolerance: 0.01
|
m_LinearSleepTolerance: 0.01
|
||||||
m_AngularSleepTolerance: 2
|
m_AngularSleepTolerance: 2
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_JobOptions:
|
||||||
|
serializedVersion: 2
|
||||||
|
useMultithreading: 0
|
||||||
|
useConsistencySorting: 0
|
||||||
|
m_InterpolationPosesPerJob: 100
|
||||||
|
m_NewContactsPerJob: 30
|
||||||
|
m_CollideContactsPerJob: 100
|
||||||
|
m_ClearFlagsPerJob: 200
|
||||||
|
m_ClearBodyForcesPerJob: 200
|
||||||
|
m_SyncDiscreteFixturesPerJob: 50
|
||||||
|
m_SyncContinuousFixturesPerJob: 50
|
||||||
|
m_FindNearestContactsPerJob: 100
|
||||||
|
m_UpdateTriggerContactsPerJob: 100
|
||||||
|
m_IslandSolverCostThreshold: 100
|
||||||
|
m_IslandSolverBodyCostScale: 1
|
||||||
|
m_IslandSolverContactCostScale: 10
|
||||||
|
m_IslandSolverJointCostScale: 10
|
||||||
|
m_IslandSolverBodiesPerJob: 50
|
||||||
|
m_IslandSolverContactsPerJob: 50
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_QueriesHitTriggers: 1
|
m_QueriesHitTriggers: 1
|
||||||
m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
|
||||||
m_ChangeStopsCallbacks: 0
|
|
||||||
m_CallbacksOnDisable: 1
|
m_CallbacksOnDisable: 1
|
||||||
m_AutoSyncTransforms: 1
|
m_AutoSyncTransforms: 1
|
||||||
m_AlwaysShowColliders: 0
|
m_AlwaysShowColliders: 0
|
||||||
|
@ -34,4 +52,4 @@ Physics2DSettings:
|
||||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
||||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: c9ffffffc8ffffffc8ffffffffffffffc8ffffffc8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
|
|
|
@ -3,7 +3,9 @@
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- wall
|
||||||
|
- door
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Add table
Reference in a new issue