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4217391a181834cfa8af3877d1f9165a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ButtonActions.cs b/Assets/Scripts/ButtonActions.cs new file mode 100644 index 0000000..27af009 --- /dev/null +++ b/Assets/Scripts/ButtonActions.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonActions : MonoBehaviour { + public void LoadSceneByIndex(int index) { + UnityEngine.SceneManagement.SceneManager.LoadScene(index); + } + + public void QuitGame() { + UnityEngine.Application.Quit(); + } +} diff --git a/Assets/Scripts/ButtonActions.cs.meta b/Assets/Scripts/ButtonActions.cs.meta new file mode 100644 index 0000000..f1f87b0 --- /dev/null +++ b/Assets/Scripts/ButtonActions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85cdf13c4d0744871a8d88efea7e8063 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 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b/Assets/Scripts/CameraControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d9a051e822e2cf4ea3ca01c5a4df37c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Door.cs b/Assets/Scripts/Door.cs index 5a5769a..5d29729 100644 --- a/Assets/Scripts/Door.cs +++ b/Assets/Scripts/Door.cs @@ -6,9 +6,17 @@ public class Door : MonoBehaviour { private bool locked = false; BoxCollider2D boundingBox; + BoxCollider2D triggerBox; // Use this for initialization void Start () { - boundingBox = GetComponent(); + BoxCollider2D[] colliders = GetComponents(); + foreach (BoxCollider2D collider in colliders) { + if (collider.isTrigger) { + triggerBox = collider; + } else { + boundingBox = collider; + } + } Unlock(); } @@ -16,12 +24,14 @@ public class Door : MonoBehaviour { { locked = true; boundingBox.enabled = true; + triggerBox.enabled = false; } public void Unlock() { locked = false; boundingBox.enabled = false; + triggerBox.enabled = true; } public bool IsLocked() diff --git a/Assets/Scripts/Entities/Entity.cs b/Assets/Scripts/Entities/Entity.cs index 9c91404..1261eac 100644 --- a/Assets/Scripts/Entities/Entity.cs +++ b/Assets/Scripts/Entities/Entity.cs @@ -12,7 +12,7 @@ public abstract class Entity : MonoBehaviour{ } // kills the entity - public void Kill() + public virtual void Kill() { if(referringObjective != null) referringObjective.Remove (this.gameObject); diff --git a/Assets/Scripts/Entities/Player.cs b/Assets/Scripts/Entities/Player.cs new file mode 100644 index 0000000..74d9968 --- /dev/null +++ b/Assets/Scripts/Entities/Player.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Player : Mob { + + public Player() : base(null, 100 ) + { + + } + + private void OnCollisionEnter2D(Collision2D collision) + { + Debug.Log("Collision"); + if (collision.collider.tag == "wall") { + Kill(); + } + } + + private void OnTriggerEnter2D(Collider2D other) + { + if (other.tag == "door") { + Debug.Log("Open door"); + } + } + + public override void Kill() + { + base.Kill(); + Destroy(this.gameObject); + } +} diff --git a/Assets/Scripts/Entities/Player.cs.meta b/Assets/Scripts/Entities/Player.cs.meta new file mode 100644 index 0000000..db40bc6 --- /dev/null +++ b/Assets/Scripts/Entities/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a1319c82afce6e47b9ec0980f156e39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index aa028a8..ffd8047 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -3,20 +3,40 @@ using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { - + + [SerializeField] + GameObject playerPrefab; + + [SerializeField] + private Room start; + private Room finish; + + private bool engineInitDone; + + public static GameController instance; + public GameController() + { + instance = this; + } + public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED }; private GameState state = GameState.UNSET; // Use this for initialization void Start () { - ChangeState(GameState.INIT); + //ChangeState(GameState.INIT); } // Update is called once per frame void Update () { - - } + if (!engineInitDone) + { + engineInitDone = true; + Debug.Log("First Frame"); + ChangeState(GameState.INIT); + } + } void ChangeState(GameState nextState) { if(nextState != state) { @@ -30,9 +50,11 @@ public class GameController : MonoBehaviour { { case GameState.INIT: Init(); + ChangeState(GameState.STARTING); break; case GameState.STARTING: Starting(); + ChangeState(GameState.RUNNING); break; case GameState.RUNNING: Running(); @@ -49,12 +71,17 @@ public class GameController : MonoBehaviour { private void Init() { - ChangeState(GameState.STARTING); + List tmp = new List + { + playerPrefab + }; + start.SetObjective(new EntityObjective(start, tmp)); + start.OnPlayerEnter(); } private void Starting() { - ChangeState(GameState.RUNNING); + } private void Running() diff --git a/Assets/Scripts/HP.cs b/Assets/Scripts/HP.cs new file mode 100644 index 0000000..db403e5 --- /dev/null +++ b/Assets/Scripts/HP.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HP : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + // Update is called once per frame + void Update () { + + } + public void SetHP(){ +} + + + + public void RotateHpBar(){ + +} +} diff --git a/Assets/Scripts/HP.cs.meta b/Assets/Scripts/HP.cs.meta new file mode 100644 index 0000000..b2189de --- /dev/null +++ b/Assets/Scripts/HP.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 605b34431fb4e20408494377178f8ecb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Objectives/EntityObjective.cs b/Assets/Scripts/Objectives/EntityObjective.cs index 9871471..7766378 100644 --- a/Assets/Scripts/Objectives/EntityObjective.cs +++ b/Assets/Scripts/Objectives/EntityObjective.cs @@ -15,12 +15,13 @@ public class EntityObjective : Objective{ } // Activates the objective to start progresstracking - public void Activate() + public override void Activate() { Random newRand = new Random (); - + Debug.Log("Activate"); foreach (GameObject i in prefabList) { + Debug.Log("Instantiating Prefab"); GameObject tempObject = GameObject.Instantiate (i); tempObject.transform.position = spawnPointList [Random.Range (0, spawnPointList.Count)].position; } diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index bd8f3b8..cad65f3 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -43,9 +43,11 @@ public class PlayerMovement : MonoBehaviour { Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false); } if (Input.GetKey(KeyCode.A)) - transform.Rotate(Vector3.forward * turnSpeed); + rigidbody2D.MoveRotation(rigidbody2D.rotation + turnSpeed); + //transform.Rotate(Vector3.forward * turnSpeed); if (Input.GetKey(KeyCode.D)) - transform.Rotate(Vector3.forward * -turnSpeed); + rigidbody2D.MoveRotation(rigidbody2D.rotation - turnSpeed); + //transform.Rotate(Vector3.forward * -turnSpeed); // Debug lines Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false); Debug.DrawLine(transform.position, transform.position + transform.localRotation * Vector3.up, Color.yellow, 0.01f, false); diff --git a/Assets/Scripts/Room.cs b/Assets/Scripts/Room.cs index 6451e1d..7975846 100644 --- a/Assets/Scripts/Room.cs +++ b/Assets/Scripts/Room.cs @@ -5,7 +5,7 @@ using UnityEngine; public class Room : MonoBehaviour { [SerializeField] - int Width, Height; // Gridsize for Generation + int width, height; // Gridsize for Generation List doors; List spawnpoints; @@ -26,13 +26,23 @@ public class Room : MonoBehaviour { { doors.Add(d); } + Debug.Log("Doors in Room: " + doors.Count); spawnpoints = new List(); foreach (Transform t in spawnpointRootObject.GetComponentsInChildren()) { - spawnpoints.Add(t); + if( t.gameObject != spawnpointRootObject) + { + spawnpoints.Add(t); + } + } + Debug.Log("Spawnpoints in Room: " + spawnpoints.Count); } + public void SetObjective(Objective o) + { + objective = o; + } public void Lock() { @@ -50,6 +60,11 @@ public class Room : MonoBehaviour { } } + public void OnPlayerEnter() + { + objective.Activate(); + } + public List GetSpawnpoints() { return spawnpoints; diff --git a/Assets/Scripts/UIController.cs b/Assets/Scripts/UIController.cs index 4db1adc..0b529cf 100644 --- a/Assets/Scripts/UIController.cs +++ b/Assets/Scripts/UIController.cs @@ -2,32 +2,37 @@ using System.Collections.Generic; using UnityEngine; -public class UIController : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } - public static UIController instance; - - private GameObject score; - private GameObject pauseMenu; - private GameObject GameOverPanel; - +public class UIController : MonoBehaviour { public UIController() { UIController.instance = this; } + + private GameObject score; + private GameObject pauseMenu; + private GameObject GameOverPanel; + // Use this for initialization + void Start () { + } + // Update is called once per frame + void Update () { + } + public static UIController instance; + public void quitGame() { Application.Quit(); } - - + public void ShowPauseMenu() + { + pauseMenu.SetActive(true); + } + public void ClosePauseMenu() + { + pauseMenu.SetActive(false); + } + + + } diff --git a/Assets/graphics/textures/UI.meta b/Assets/graphics/textures/UI.meta new file mode 100644 index 0000000..a90f35b --- /dev/null +++ b/Assets/graphics/textures/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9500e85f39f3ac7488d80add0b08580c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/graphics/textures/UI/HP_UI.PNG b/Assets/graphics/textures/UI/HP_UI.PNG new file mode 100644 index 0000000..9a24070 Binary files /dev/null and b/Assets/graphics/textures/UI/HP_UI.PNG differ diff --git a/Assets/graphics/textures/UI/HP_UI.PNG.meta b/Assets/graphics/textures/UI/HP_UI.PNG.meta new file mode 100644 index 0000000..f183599 --- /dev/null +++ b/Assets/graphics/textures/UI/HP_UI.PNG.meta @@ -0,0 +1,84 @@ +fileFormatVersion: 2 +guid: 2a255a264502a8f4e98882f5ddec7821 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 5 + 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+++ b/Assets/graphics/textures/UI/HP_UI.xcf.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 89fcb4421395d1249a69b0947952f4f4 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/graphics/textures/UI/Thumbs.db b/Assets/graphics/textures/UI/Thumbs.db new file mode 100644 index 0000000..c6aecf6 Binary files /dev/null and b/Assets/graphics/textures/UI/Thumbs.db differ diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 82ab0f5..deea81c 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,12 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 + path: Assets/Scenes/TitleScene.unity + guid: 4217391a181834cfa8af3877d1f9165a + - enabled: 1 + path: Assets/Scenes/CodeDEV.unity + guid: 255527e00ebbce24e863f51354c47e0c + - enabled: 0 path: Assets/Scenes/SampleScene.unity guid: 2cda990e2423bbf4892e6590ba056729 m_configObjects: {} diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 132ee6b..8c4c1e6 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -19,10 +19,28 @@ Physics2DSettings: m_LinearSleepTolerance: 0.01 m_AngularSleepTolerance: 2 m_DefaultContactOffset: 0.01 + m_JobOptions: + serializedVersion: 2 + useMultithreading: 0 + useConsistencySorting: 0 + m_InterpolationPosesPerJob: 100 + m_NewContactsPerJob: 30 + m_CollideContactsPerJob: 100 + m_ClearFlagsPerJob: 200 + m_ClearBodyForcesPerJob: 200 + m_SyncDiscreteFixturesPerJob: 50 + m_SyncContinuousFixturesPerJob: 50 + m_FindNearestContactsPerJob: 100 + m_UpdateTriggerContactsPerJob: 100 + m_IslandSolverCostThreshold: 100 + m_IslandSolverBodyCostScale: 1 + m_IslandSolverContactCostScale: 10 + m_IslandSolverJointCostScale: 10 + m_IslandSolverBodiesPerJob: 50 + m_IslandSolverContactsPerJob: 50 m_AutoSimulation: 1 m_QueriesHitTriggers: 1 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b/ProjectSettings/TagManager.asset index 1c92a78..c221f3d 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - wall + - door layers: - Default - TransparentFX