GameController basic structure
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3 changed files with 298 additions and 1 deletions
236
Assets/Scenes/CodeDEV.unity
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236
Assets/Scenes/CodeDEV.unity
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7
Assets/Scenes/CodeDEV.unity.meta
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7
Assets/Scenes/CodeDEV.unity.meta
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@ -3,14 +3,68 @@ using System.Collections.Generic;
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using UnityEngine;
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public class GameController : MonoBehaviour {
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public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED };
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private GameState state = GameState.UNSET;
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// Use this for initialization
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void Start () {
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ChangeState(GameState.INIT);
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}
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// Update is called once per frame
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void Update () {
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}
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void ChangeState(GameState nextState) {
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if(nextState != state) {
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state = nextState;
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StateLogic(nextState);
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}
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}
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void StateLogic(GameState nstate) {
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switch (nstate)
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{
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case GameState.INIT:
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Init();
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break;
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case GameState.STARTING:
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Starting();
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break;
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case GameState.RUNNING:
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Running();
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break;
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case GameState.ENDED:
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Ended();
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break;
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default:
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print("Wrong GameState for StateLogic() call!");
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break;
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}
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}
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private void Init()
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{
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ChangeState(GameState.STARTING);
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}
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private void Starting()
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{
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ChangeState(GameState.RUNNING);
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}
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private void Running()
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{
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}
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private void Ended()
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{
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}
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}
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