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GameController basic structure

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Unknown 2018-04-21 13:10:01 +02:00
parent 4321d89db5
commit ba963dd096
3 changed files with 298 additions and 1 deletions

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Assets/Scenes/CodeDEV.unity Normal file
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@ -3,14 +3,68 @@ using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour {
public enum GameState { UNSET, INIT, STARTING, RUNNING, ENDED };
private GameState state = GameState.UNSET;
// Use this for initialization
void Start () {
ChangeState(GameState.INIT);
}
// Update is called once per frame
void Update () {
}
void ChangeState(GameState nextState) {
if(nextState != state) {
state = nextState;
StateLogic(nextState);
}
}
void StateLogic(GameState nstate) {
switch (nstate)
{
case GameState.INIT:
Init();
break;
case GameState.STARTING:
Starting();
break;
case GameState.RUNNING:
Running();
break;
case GameState.ENDED:
Ended();
break;
default:
print("Wrong GameState for StateLogic() call!");
break;
}
}
private void Init()
{
ChangeState(GameState.STARTING);
}
private void Starting()
{
ChangeState(GameState.RUNNING);
}
private void Running()
{
}
private void Ended()
{
}
}