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+ ChangeState(GameState.INIT); } // Update is called once per frame void Update () { } + + void ChangeState(GameState nextState) { + if(nextState != state) { + state = nextState; + StateLogic(nextState); + } + } + + void StateLogic(GameState nstate) { + switch (nstate) + { + case GameState.INIT: + Init(); + break; + case GameState.STARTING: + Starting(); + break; + case GameState.RUNNING: + Running(); + break; + case GameState.ENDED: + Ended(); + break; + default: + print("Wrong GameState for StateLogic() call!"); + break; + } + + } + + private void Init() + { + ChangeState(GameState.STARTING); + } + + private void Starting() + { + ChangeState(GameState.RUNNING); + } + + private void Running() + { + + } + + private void Ended() + { + + } + }