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Merge sound in master

This commit is contained in:
Saibotk 2018-04-23 15:06:50 +02:00
commit 7687d4f28f
9 changed files with 366 additions and 24 deletions

View file

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View file

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View file

@ -6,22 +6,50 @@ using UnityEngine.Audio;
public class AudioControl : MonoBehaviour
{
public AudioMixer mixer;
public AudioMixerSnapshot maintheme;
public AudioMixerSnapshot end;
public AudioSource maintheme;
public AudioSource menutheme;
public AudioSource gameovers;
public AudioSource[] soundeffects;
public enum Sfx { shoot, explosion, mobattack };
private float m_TransitionIn;
private float m_TransitionOut;
private bool endstate;
private const float lvlbgm = 37.879f;
private const float gobgm = 14.406f;
private const float loopdelay = 0.05f;
private bool menu;
// Use this for initialization
void Start()
{
m_TransitionIn = 1.2f;
m_TransitionOut = 0.3f;
maintheme.loop = true;
menutheme.loop = true;
gameovers.loop = true;
}
private void Update()
{
if (maintheme.time >= maintheme.clip.length - loopdelay)
maintheme.time = lvlbgm;
if (gameovers.time >= gameovers.clip.length - loopdelay)
gameovers.time = gobgm;
}
public void GameOverBgm()
{
maintheme.Stop();
gameovers.Play();
}
public void MenuBgm()
{
if (gameovers.isPlaying)
gameovers.Stop();
menutheme.Play();
}
public void LevelBgm()
{
maintheme.PlayDelayed(1.3f);
}
public void SfxPlay(int sound)
@ -42,4 +70,15 @@ public class AudioControl : MonoBehaviour
{
mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
}
public void SetBgmVolume(float nvol)
{
mixer.SetFloat("bgmVolume", Mathf.Clamp(nvol, -80f, 20f));
}
public void SetSfxVolume(float nvol)
{
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
}
}

View file

@ -233,6 +233,7 @@ public class GameController : MonoBehaviour {
}
private void Starting() {
StartObjective goal = new StartObjective(start, playerPrefab);
start.SetObjective(goal);
start.OnPlayerEnter(player);
@ -244,6 +245,7 @@ public class GameController : MonoBehaviour {
Debug.Log("No Player spawned!");
}
finish.SetObjective(new FinishObjective(finish));
cam.GetComponent<AudioControl>().LevelBgm();
}
private void Running() {
@ -256,13 +258,12 @@ public class GameController : MonoBehaviour {
if ( ui != null ) {
Debug.Log("show end UI");
if(endCause == EndedCause.DIED) {
cam.GetComponent<AudioControl>().SfxPlay(2);
cam.GetComponent<AudioControl>().GameOverBgm();
ui.GetComponent<UIController>().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
//cam.GetComponent<AudioControl>().SfxPlay(2);
ui.GetComponent<UIController>().ShowWinUI();
}
} else {
Debug.Log("No UI specified");
}

View file

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m_FloatValues:
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7e224658afaf14242ba3996793ac12a1: -7.436929
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