bgm starts after camfocus now
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parent
8a4103de5b
commit
f685447462
4 changed files with 6 additions and 5 deletions
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@ -123,7 +123,7 @@ GameObject:
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- component: {fileID: 30160410}
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- component: {fileID: 30160411}
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m_Layer: 0
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m_Name: Audio Source
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m_Name: menu
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -150,7 +150,8 @@ AudioSource:
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m_GameObject: {fileID: 30160409}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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OutputAudioMixerGroup: {fileID: 243359265566762914, guid: efb934a745665924d8c7dd46c0a117ae,
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type: 2}
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m_audioClip: {fileID: 8300000, guid: a90787ea4a183c44699deb2babada64b, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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@ -1107,7 +1108,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 243359265566762914, guid: efb934a745665924d8c7dd46c0a117ae,
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type: 2}
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m_audioClip: {fileID: 8300000, guid: c89601ee48d799943a756d1d15cd4954, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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@ -693,7 +693,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 243359265566762914, guid: efb934a745665924d8c7dd46c0a117ae,
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type: 2}
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m_audioClip: {fileID: 8300000, guid: c89601ee48d799943a756d1d15cd4954, type: 3}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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@ -49,7 +49,7 @@ public class AudioControl : MonoBehaviour
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public void LevelBgm()
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{
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maintheme.time = lvlbgm;
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maintheme.PlayDelayed(1.3f);
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}
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public void SfxPlay(int sound)
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