Merge sound in master
This commit is contained in:
commit
7687d4f28f
9 changed files with 366 additions and 24 deletions
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|
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@ -6,22 +6,50 @@ using UnityEngine.Audio;
|
||||||
public class AudioControl : MonoBehaviour
|
public class AudioControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
public AudioMixer mixer;
|
public AudioMixer mixer;
|
||||||
public AudioMixerSnapshot maintheme;
|
public AudioSource maintheme;
|
||||||
public AudioMixerSnapshot end;
|
public AudioSource menutheme;
|
||||||
public AudioSource gameovers;
|
public AudioSource gameovers;
|
||||||
public AudioSource[] soundeffects;
|
public AudioSource[] soundeffects;
|
||||||
|
|
||||||
public enum Sfx { shoot, explosion, mobattack};
|
public enum Sfx { shoot, explosion, mobattack };
|
||||||
|
|
||||||
private float m_TransitionIn;
|
private const float lvlbgm = 37.879f;
|
||||||
private float m_TransitionOut;
|
private const float gobgm = 14.406f;
|
||||||
private bool endstate;
|
private const float loopdelay = 0.05f;
|
||||||
|
private bool menu;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
m_TransitionIn = 1.2f;
|
maintheme.loop = true;
|
||||||
m_TransitionOut = 0.3f;
|
menutheme.loop = true;
|
||||||
|
gameovers.loop = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (maintheme.time >= maintheme.clip.length - loopdelay)
|
||||||
|
maintheme.time = lvlbgm;
|
||||||
|
if (gameovers.time >= gameovers.clip.length - loopdelay)
|
||||||
|
gameovers.time = gobgm;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GameOverBgm()
|
||||||
|
{
|
||||||
|
maintheme.Stop();
|
||||||
|
gameovers.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MenuBgm()
|
||||||
|
{
|
||||||
|
if (gameovers.isPlaying)
|
||||||
|
gameovers.Stop();
|
||||||
|
menutheme.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LevelBgm()
|
||||||
|
{
|
||||||
|
maintheme.PlayDelayed(1.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SfxPlay(int sound)
|
public void SfxPlay(int sound)
|
||||||
|
@ -42,4 +70,15 @@ public class AudioControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
|
mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetBgmVolume(float nvol)
|
||||||
|
{
|
||||||
|
mixer.SetFloat("bgmVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSfxVolume(float nvol)
|
||||||
|
{
|
||||||
|
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -233,6 +233,7 @@ public class GameController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Starting() {
|
private void Starting() {
|
||||||
|
|
||||||
StartObjective goal = new StartObjective(start, playerPrefab);
|
StartObjective goal = new StartObjective(start, playerPrefab);
|
||||||
start.SetObjective(goal);
|
start.SetObjective(goal);
|
||||||
start.OnPlayerEnter(player);
|
start.OnPlayerEnter(player);
|
||||||
|
@ -244,6 +245,7 @@ public class GameController : MonoBehaviour {
|
||||||
Debug.Log("No Player spawned!");
|
Debug.Log("No Player spawned!");
|
||||||
}
|
}
|
||||||
finish.SetObjective(new FinishObjective(finish));
|
finish.SetObjective(new FinishObjective(finish));
|
||||||
|
cam.GetComponent<AudioControl>().LevelBgm();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Running() {
|
private void Running() {
|
||||||
|
@ -256,13 +258,12 @@ public class GameController : MonoBehaviour {
|
||||||
if ( ui != null ) {
|
if ( ui != null ) {
|
||||||
Debug.Log("show end UI");
|
Debug.Log("show end UI");
|
||||||
if(endCause == EndedCause.DIED) {
|
if(endCause == EndedCause.DIED) {
|
||||||
cam.GetComponent<AudioControl>().SfxPlay(2);
|
cam.GetComponent<AudioControl>().GameOverBgm();
|
||||||
ui.GetComponent<UIController>().ShowGameOverUI();
|
ui.GetComponent<UIController>().ShowGameOverUI();
|
||||||
} else if(endCause == EndedCause.WIN) {
|
} else if(endCause == EndedCause.WIN) {
|
||||||
//cam.GetComponent<AudioControl>().SfxPlay(2);
|
//cam.GetComponent<AudioControl>().SfxPlay(2);
|
||||||
ui.GetComponent<UIController>().ShowWinUI();
|
ui.GetComponent<UIController>().ShowWinUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
Debug.Log("No UI specified");
|
Debug.Log("No UI specified");
|
||||||
}
|
}
|
||||||
|
|
|
@ -71,6 +71,7 @@ AudioMixerSnapshotController:
|
||||||
m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
|
m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
|
||||||
m_FloatValues:
|
m_FloatValues:
|
||||||
25123d234de4ec84aafee1d0c380f3ad: 0.025578512
|
25123d234de4ec84aafee1d0c380f3ad: 0.025578512
|
||||||
|
7e224658afaf14242ba3996793ac12a1: -7.436929
|
||||||
m_TransitionOverrides: {}
|
m_TransitionOverrides: {}
|
||||||
--- !u!243 &243067197919102372
|
--- !u!243 &243067197919102372
|
||||||
AudioMixerGroupController:
|
AudioMixerGroupController:
|
||||||
|
|
BIN
Assets/sound/main(0.5).wav
Normal file
BIN
Assets/sound/main(0.5).wav
Normal file
Binary file not shown.
22
Assets/sound/main(0.5).wav.meta
Normal file
22
Assets/sound/main(0.5).wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c89601ee48d799943a756d1d15cd4954
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/sound/menuV1.wav
Normal file
BIN
Assets/sound/menuV1.wav
Normal file
Binary file not shown.
22
Assets/sound/menuV1.wav.meta
Normal file
22
Assets/sound/menuV1.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a90787ea4a183c44699deb2babada64b
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue