Merge sound in master
This commit is contained in:
commit
7687d4f28f
9 changed files with 366 additions and 24 deletions
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@ -959,9 +1085,10 @@ AudioSource:
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@ -6,22 +6,50 @@ using UnityEngine.Audio;
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public class AudioControl : MonoBehaviour
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{
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public AudioMixer mixer;
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public AudioMixerSnapshot maintheme;
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public AudioMixerSnapshot end;
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public AudioSource maintheme;
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public AudioSource menutheme;
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public AudioSource gameovers;
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public AudioSource[] soundeffects;
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public enum Sfx { shoot, explosion, mobattack};
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public enum Sfx { shoot, explosion, mobattack };
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private float m_TransitionIn;
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private float m_TransitionOut;
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private bool endstate;
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private const float lvlbgm = 37.879f;
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private const float gobgm = 14.406f;
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private const float loopdelay = 0.05f;
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private bool menu;
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// Use this for initialization
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||||
void Start()
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||||
{
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||||
m_TransitionIn = 1.2f;
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||||
m_TransitionOut = 0.3f;
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||||
maintheme.loop = true;
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menutheme.loop = true;
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gameovers.loop = true;
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}
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private void Update()
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||||
{
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||||
if (maintheme.time >= maintheme.clip.length - loopdelay)
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maintheme.time = lvlbgm;
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if (gameovers.time >= gameovers.clip.length - loopdelay)
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gameovers.time = gobgm;
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}
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public void GameOverBgm()
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{
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maintheme.Stop();
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gameovers.Play();
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}
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public void MenuBgm()
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||||
{
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||||
if (gameovers.isPlaying)
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gameovers.Stop();
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menutheme.Play();
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||||
}
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||||
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||||
public void LevelBgm()
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||||
{
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maintheme.PlayDelayed(1.3f);
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}
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public void SfxPlay(int sound)
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@ -42,4 +70,15 @@ public class AudioControl : MonoBehaviour
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{
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mixer.SetFloat("masterVolume", Mathf.Clamp(nvol, -80f, 20f));
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||||
}
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||||
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||||
public void SetBgmVolume(float nvol)
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||||
{
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mixer.SetFloat("bgmVolume", Mathf.Clamp(nvol, -80f, 20f));
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||||
}
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||||
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||||
public void SetSfxVolume(float nvol)
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||||
{
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||||
mixer.SetFloat("sfxVolume", Mathf.Clamp(nvol, -80f, 20f));
|
||||
}
|
||||
}
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||||
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||||
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@ -233,6 +233,7 @@ public class GameController : MonoBehaviour {
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|||
}
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||||
|
||||
private void Starting() {
|
||||
|
||||
StartObjective goal = new StartObjective(start, playerPrefab);
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||||
start.SetObjective(goal);
|
||||
start.OnPlayerEnter(player);
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||||
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@ -244,6 +245,7 @@ public class GameController : MonoBehaviour {
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|||
Debug.Log("No Player spawned!");
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||||
}
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||||
finish.SetObjective(new FinishObjective(finish));
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||||
cam.GetComponent<AudioControl>().LevelBgm();
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||||
}
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||||
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||||
private void Running() {
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||||
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@ -256,13 +258,12 @@ public class GameController : MonoBehaviour {
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|||
if ( ui != null ) {
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||||
Debug.Log("show end UI");
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||||
if(endCause == EndedCause.DIED) {
|
||||
cam.GetComponent<AudioControl>().SfxPlay(2);
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||||
cam.GetComponent<AudioControl>().GameOverBgm();
|
||||
ui.GetComponent<UIController>().ShowGameOverUI();
|
||||
} else if(endCause == EndedCause.WIN) {
|
||||
//cam.GetComponent<AudioControl>().SfxPlay(2);
|
||||
ui.GetComponent<UIController>().ShowWinUI();
|
||||
}
|
||||
|
||||
} else {
|
||||
Debug.Log("No UI specified");
|
||||
}
|
||||
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@ -71,6 +71,7 @@ AudioMixerSnapshotController:
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m_SnapshotID: d3789ccdbdc046a448f1887d94c3f7f5
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m_FloatValues:
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25123d234de4ec84aafee1d0c380f3ad: 0.025578512
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7e224658afaf14242ba3996793ac12a1: -7.436929
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m_TransitionOverrides: {}
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--- !u!243 &243067197919102372
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AudioMixerGroupController:
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BIN
Assets/sound/main(0.5).wav
Normal file
BIN
Assets/sound/main(0.5).wav
Normal file
Binary file not shown.
22
Assets/sound/main(0.5).wav.meta
Normal file
22
Assets/sound/main(0.5).wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c89601ee48d799943a756d1d15cd4954
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/sound/menuV1.wav
Normal file
BIN
Assets/sound/menuV1.wav
Normal file
Binary file not shown.
22
Assets/sound/menuV1.wav.meta
Normal file
22
Assets/sound/menuV1.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a90787ea4a183c44699deb2babada64b
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue