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Merge remote-tracking branch 'origin/master'

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Unknown 2018-04-23 19:48:15 +02:00
commit 6bbf854cfc
32 changed files with 5478 additions and 49 deletions

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@ -976,7 +976,7 @@ Prefab:
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@ -1387,7 +1387,10 @@ MonoBehaviour:
type: 2}
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type: 2}
Ground: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
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Ground1: {fileID: 1772182943815902, guid: d5ac6ff96b8389a4f89e000bb512df0c, type: 2}
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DoorOuter: {fileID: 1575370008060226, guid: 70bf9bb227285e74383db2dc84cc6c50, type: 2}
Rock: {fileID: 1373919933116942, guid: 5f26192f79d542e49ad24fadc39f5654, type: 2}
@ -1406,6 +1409,7 @@ MonoBehaviour:
RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2}
RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2}
RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2}
Flag: {fileID: 1971451785855062, guid: ff87b9de73979cd40a9853419833a91f, type: 2}
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
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View file

@ -65,13 +65,15 @@ public class Door : MonoBehaviour {
/// <param name="collision"></param>
private void OnTriggerExit2D(Collider2D collision) {
if ( collision.tag == "Player") {
// TODO better checks
Player player = collision.gameObject.GetComponent<Player>();
if ((boundingBox.offset - parent.GetCenter()).sqrMagnitude < ((Vector2) player.transform.position - parent.GetCenter()).sqrMagnitude)
return;
Debug.Log("Leaving Trigger");
if(parent == null) {
Debug.Log("This door has no parent Room!");
return;
}
parent.OnPlayerEnter(collision.gameObject.GetComponent<Player>());
parent.OnPlayerEnter(player);
}
}
}

View file

@ -3,6 +3,8 @@ using UnityEngine;
public class Player : Mob {
Rigidbody2D body;
[SerializeField]
private GameObject bulletPrefab;
[SerializeField]
@ -26,6 +28,7 @@ public class Player : Mob {
g.SetPrefab(bulletPrefab);
g.SetSpawn(bulletSpawn);
ggun = g;
body = GetComponent<Rigidbody2D>();
SetAttack(s);
}
@ -47,6 +50,10 @@ public class Player : Mob {
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
}
}
// scale particle emissions by speed
float velocity = body.velocity.magnitude;
ParticleSystem.EmissionModule emission = GetComponentInChildren<ParticleSystem>().emission;
emission.rateOverTime = velocity * (velocity / 2) * 20 + 20;
}
@ -73,6 +80,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}

View file

@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities {
private void Start() {
SetAttack(new MeleeAttack(this.gameObject));
GetComponentInChildren<ParticleSystem>().Play();
}
}
}

View file

@ -27,7 +27,13 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject BorderSingle;
[SerializeField]
GameObject Ground;
GameObject Ground0;
[SerializeField]
GameObject Ground1;
[SerializeField]
GameObject Ground2;
[SerializeField]
GameObject Ground3;
[SerializeField]
GameObject DoorInner;
[SerializeField]
@ -61,9 +67,11 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject RockLUR;
[SerializeField]
GameObject RockURD;
GameObject RockURD;
[SerializeField]
GameObject RockLRD;
GameObject RockLRD;
[SerializeField]
GameObject Flag;
private Dictionary<GenerationProcessor.ExtendedTileType, GameObject> genPrefabs;
private Dictionary<Enemy.Enemys, GameObject> enemyPrefabs;
@ -116,10 +124,14 @@ public class GameController : MonoBehaviour {
{ GenerationProcessor.ExtendedTileType.RockLUD, RockLUD },
{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
{ GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
{ GenerationProcessor.ExtendedTileType.Ground, Ground },
{ GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }
{ GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
{ GenerationProcessor.ExtendedTileType.Ground0, Ground0 },
{ GenerationProcessor.ExtendedTileType.Ground1, Ground1 },
{ GenerationProcessor.ExtendedTileType.Ground2, Ground2 },
{ GenerationProcessor.ExtendedTileType.Ground3, Ground3 },
{ GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
{ GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
{ GenerationProcessor.ExtendedTileType.Flag, Flag }
};
enemyPrefabs = new Dictionary<Enemy.Enemys, GameObject> {
{ Enemy.Enemys.SCORPION, scorpion }
@ -219,9 +231,10 @@ public class GameController : MonoBehaviour {
finish.SetDoorsRootObject(doorRootf);
finish.Reload();
finish.transform.SetParent(mapRoot.transform);
gp.CreateGOFromType(finish.GetCenter(), 0, Room.TileType.DOOR, GenerationProcessor.ExtendedTileType.Flag, goFinish);
// Other Rooms
foreach (GenRoom gr in dg.rooms) {
// Other Rooms
foreach (GenRoom gr in dg.rooms) {
GameObject groom = gp.ProcessRoom(gr.tiles);
List<Transform> ltg = new List<Transform>(groom.GetComponentsInChildren<Transform>());
@ -291,7 +304,8 @@ public class GameController : MonoBehaviour {
cam.GetComponent<AudioControl>().GameOverBgm();
ui.GetComponent<UIController>().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
//cam.GetComponent<AudioControl>().SfxPlay(2);
//cam.GetComponent<AudioControl>().SfxPlay(2);
player.InflictDamage(int.MaxValue/2);
ui.GetComponent<UIController>().ShowWinUI();
}
} else {
@ -316,6 +330,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
if (endCause != null && state == GameState.ENDED)
return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}

View file

@ -432,7 +432,7 @@ public class DungeonGenerator {
r.tiles[pos].type = Room.TileType.ROCK;
continue;
}
float prob2 = 0.02f;
float prob2 = 0.04f;
if (UnityEngine.Random.value > 1 - prob2)
{
r.spawnpoints.Add(pos);

View file

@ -4,7 +4,7 @@ using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
}
Dictionary<ExtendedTileType, GameObject> prefabs;
public GenerationProcessor(Dictionary<ExtendedTileType, GameObject> prefabs) {
@ -16,7 +16,7 @@ public class GenerationProcessor {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
ExtendedTileType type = ExtendedTileType.Ground;
ExtendedTileType type = GetRandomGroundType();
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
@ -24,7 +24,7 @@ public class GenerationProcessor {
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
type = ExtendedTileType.Ground;
type = GetRandomGroundType();
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
@ -39,10 +39,10 @@ public class GenerationProcessor {
return root;
}
private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root);
CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
@ -194,7 +194,6 @@ public class GenerationProcessor {
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
break;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
@ -203,4 +202,18 @@ public class GenerationProcessor {
}
return 0;
}
private ExtendedTileType GetRandomGroundType() {
int num = (int) (UnityEngine.Random.value * 4);
switch(num) {
case 0:
return ExtendedTileType.Ground0;
case 1:
return ExtendedTileType.Ground1;
case 2:
return ExtendedTileType.Ground2;
default:
return ExtendedTileType.Ground3;
}
}
}

View file

@ -13,7 +13,8 @@ public class FinishObjective : Objective {
}
public override void UpdateGoal() {
ReachedGoal();
if ((room.GetCenter() - (Vector2)player.transform.position).magnitude < 2)
ReachedGoal();
}
protected override void ReachedGoal() {

View file

@ -63,11 +63,20 @@ public class PlayerMovement : MonoBehaviour {
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
if ( Input.GetAxis("Horizontal") < 0 )
rb.MoveRotation(rb.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
if ( Input.GetAxis("Horizontal") > 0 )
rb.MoveRotation(rb.rotation - turnSpeed);
if (Input.GetAxis("Horizontal") < 0)
{
//rb.rotation += turnSpeed;
rb.MoveRotation(rb.rotation + turnSpeed);
} else
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetAxis("Horizontal") > 0)
{
//rb.rotation -= turnSpeed;
rb.MoveRotation(rb.rotation - turnSpeed);
} else {
rb.MoveRotation(rb.rotation);
}
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);

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