diff --git a/Assets/Prefabs/Scorpion.prefab b/Assets/Prefabs/Scorpion.prefab
index 60aa844..2c8b12b 100644
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diff --git a/Assets/Prefabs/Tiles/doorInner.prefab b/Assets/Prefabs/Tiles/doorInner.prefab
index 3f3640d..d738515 100644
--- a/Assets/Prefabs/Tiles/doorInner.prefab
+++ b/Assets/Prefabs/Tiles/doorInner.prefab
@@ -59,8 +59,8 @@ BoxCollider2D:
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
- oldSize: {x: 10, y: 10}
- newSize: {x: 10, y: 10}
+ oldSize: {x: 1, y: 1}
+ newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -84,8 +84,8 @@ BoxCollider2D:
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
- oldSize: {x: 10, y: 10}
- newSize: {x: 10, y: 10}
+ oldSize: {x: 1, y: 1}
+ newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -145,7 +145,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 10, y: 10}
+ m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
diff --git a/Assets/Prefabs/Tiles/doorOuter.prefab b/Assets/Prefabs/Tiles/doorOuter.prefab
index 411185a..aad2537 100644
--- a/Assets/Prefabs/Tiles/doorOuter.prefab
+++ b/Assets/Prefabs/Tiles/doorOuter.prefab
@@ -59,8 +59,8 @@ BoxCollider2D:
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
- oldSize: {x: 10, y: 10}
- newSize: {x: 10, y: 10}
+ oldSize: {x: 1, y: 1}
+ newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -84,8 +84,8 @@ BoxCollider2D:
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
- oldSize: {x: 10, y: 10}
- newSize: {x: 10, y: 10}
+ oldSize: {x: 1, y: 1}
+ newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -145,7 +145,7 @@ SpriteRenderer:
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m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 10, y: 10}
+ m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
diff --git a/Assets/Prefabs/Tiles/ground.prefab b/Assets/Prefabs/Tiles/ground0.prefab
similarity index 99%
rename from Assets/Prefabs/Tiles/ground.prefab
rename to Assets/Prefabs/Tiles/ground0.prefab
index c87778f..dcb7c9e 100644
--- a/Assets/Prefabs/Tiles/ground.prefab
+++ b/Assets/Prefabs/Tiles/ground0.prefab
@@ -21,7 +21,7 @@ GameObject:
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- component: {fileID: 212910617741009226}
m_Layer: 0
- m_Name: ground
+ m_Name: ground0
m_TagString: Untagged
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diff --git a/Assets/Prefabs/Tiles/ground.prefab.meta b/Assets/Prefabs/Tiles/ground0.prefab.meta
similarity index 100%
rename from Assets/Prefabs/Tiles/ground.prefab.meta
rename to Assets/Prefabs/Tiles/ground0.prefab.meta
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new file mode 100644
index 0000000..e23091a
--- /dev/null
+++ b/Assets/Prefabs/Tiles/ground1.prefab
@@ -0,0 +1,87 @@
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new file mode 100644
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new file mode 100644
index 0000000..a22e3e9
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+++ b/Assets/Prefabs/Tiles/ground2.prefab
@@ -0,0 +1,87 @@
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new file mode 100644
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diff --git a/Assets/Prefabs/Tiles/ground3.prefab b/Assets/Prefabs/Tiles/ground3.prefab
new file mode 100644
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+++ b/Assets/Prefabs/Tiles/ground3.prefab
@@ -0,0 +1,87 @@
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diff --git a/Assets/Prefabs/Tiles/ground3.prefab.meta b/Assets/Prefabs/Tiles/ground3.prefab.meta
new file mode 100644
index 0000000..645ca39
--- /dev/null
+++ b/Assets/Prefabs/Tiles/ground3.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scenes/CodeDEV.unity b/Assets/Scenes/CodeDEV.unity
index cbc177e..ff3d5fc 100644
--- a/Assets/Scenes/CodeDEV.unity
+++ b/Assets/Scenes/CodeDEV.unity
@@ -976,7 +976,7 @@ Prefab:
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}
propertyPath: m_AnchoredPosition.x
- value: 65.89836
+ value: 63.233368
objectReference: {fileID: 0}
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}
@@ -1387,7 +1387,10 @@ MonoBehaviour:
type: 2}
BorderSingle: {fileID: 1277252496101342, guid: ed9537580662f6046a1514a4c5bfdd98,
type: 2}
- Ground: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
+ Ground0: {fileID: 1487413182883822, guid: bc8a58beb0459094483211a5c7933959, type: 2}
+ Ground1: {fileID: 1772182943815902, guid: d5ac6ff96b8389a4f89e000bb512df0c, type: 2}
+ Ground2: {fileID: 1292387089709784, guid: ea403377dca91e246a37fc2101f23c5d, type: 2}
+ Ground3: {fileID: 1395236729573066, guid: 2b27ba92cf33a624ea670c46a3e569b0, type: 2}
DoorInner: {fileID: 1065161683117842, guid: 06aa81f4fbf9a3a4a8f9fdadafcbf7fa, type: 2}
DoorOuter: {fileID: 1575370008060226, guid: 70bf9bb227285e74383db2dc84cc6c50, type: 2}
Rock: {fileID: 1373919933116942, guid: 5f26192f79d542e49ad24fadc39f5654, type: 2}
@@ -1406,6 +1409,7 @@ MonoBehaviour:
RockLUR: {fileID: 1938166751346222, guid: 6b83a6a46c57a634fa5085684bad0085, type: 2}
RockURD: {fileID: 1437035058628240, guid: 30338afac8ce7054fbff8de89db815e8, type: 2}
RockLRD: {fileID: 1251219893662246, guid: e37e0c5d4b013304cbcb32b223264452, type: 2}
+ Flag: {fileID: 1971451785855062, guid: ff87b9de73979cd40a9853419833a91f, type: 2}
playerPrefab: {fileID: 1679161327080020, guid: 3d1911457c1e44f53b6b4044334db52f,
type: 2}
ui: {fileID: 1379476069}
diff --git a/Assets/Scripts/Door.cs b/Assets/Scripts/Door.cs
index a47cee7..65e5489 100644
--- a/Assets/Scripts/Door.cs
+++ b/Assets/Scripts/Door.cs
@@ -30,7 +30,7 @@ public class Door : MonoBehaviour {
public void SetParent(Room room) {
this.parent = room;
}
-
+
///
/// Locks the door.
///
@@ -65,13 +65,15 @@ public class Door : MonoBehaviour {
///
private void OnTriggerExit2D(Collider2D collision) {
if ( collision.tag == "Player") {
- // TODO better checks
+ Player player = collision.gameObject.GetComponent();
+ if ((boundingBox.offset - parent.GetCenter()).sqrMagnitude < ((Vector2) player.transform.position - parent.GetCenter()).sqrMagnitude)
+ return;
Debug.Log("Leaving Trigger");
if(parent == null) {
Debug.Log("This door has no parent Room!");
return;
}
- parent.OnPlayerEnter(collision.gameObject.GetComponent());
+ parent.OnPlayerEnter(player);
}
}
}
diff --git a/Assets/Scripts/Entities/Player.cs b/Assets/Scripts/Entities/Player.cs
index 8d0816b..b4586aa 100644
--- a/Assets/Scripts/Entities/Player.cs
+++ b/Assets/Scripts/Entities/Player.cs
@@ -2,6 +2,8 @@
using UnityEngine;
public class Player : Mob {
+
+ Rigidbody2D body;
[SerializeField]
private GameObject bulletPrefab;
@@ -26,6 +28,7 @@ public class Player : Mob {
g.SetPrefab(bulletPrefab);
g.SetSpawn(bulletSpawn);
ggun = g;
+ body = GetComponent();
SetAttack(s);
}
@@ -47,6 +50,10 @@ public class Player : Mob {
nextAttackTime = Time.timeSinceLevelLoad + attack.GetCooldownTime();
}
}
+ // scale particle emissions by speed
+ float velocity = body.velocity.magnitude;
+ ParticleSystem.EmissionModule emission = GetComponentInChildren().emission;
+ emission.rateOverTime = velocity * (velocity / 2) * 20 + 20;
}
@@ -73,6 +80,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
- GameController.instance.ChangeState(GameController.GameState.ENDED);
+ GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}
diff --git a/Assets/Scripts/Entities/Scorpion.cs b/Assets/Scripts/Entities/Scorpion.cs
index 0a47784..aa7f48d 100644
--- a/Assets/Scripts/Entities/Scorpion.cs
+++ b/Assets/Scripts/Entities/Scorpion.cs
@@ -11,6 +11,7 @@ namespace Assets.Scripts.Entities {
private void Start() {
SetAttack(new MeleeAttack(this.gameObject));
+ GetComponentInChildren().Play();
}
}
}
diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs
index 76dd800..0b92843 100644
--- a/Assets/Scripts/GameController.cs
+++ b/Assets/Scripts/GameController.cs
@@ -27,7 +27,13 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject BorderSingle;
[SerializeField]
- GameObject Ground;
+ GameObject Ground0;
+ [SerializeField]
+ GameObject Ground1;
+ [SerializeField]
+ GameObject Ground2;
+ [SerializeField]
+ GameObject Ground3;
[SerializeField]
GameObject DoorInner;
[SerializeField]
@@ -61,9 +67,11 @@ public class GameController : MonoBehaviour {
[SerializeField]
GameObject RockLUR;
[SerializeField]
- GameObject RockURD;
+ GameObject RockURD;
[SerializeField]
- GameObject RockLRD;
+ GameObject RockLRD;
+ [SerializeField]
+ GameObject Flag;
private Dictionary genPrefabs;
private Dictionary enemyPrefabs;
@@ -116,10 +124,14 @@ public class GameController : MonoBehaviour {
{ GenerationProcessor.ExtendedTileType.RockLUD, RockLUD },
{ GenerationProcessor.ExtendedTileType.RockLUR, RockLUR },
{ GenerationProcessor.ExtendedTileType.RockURD, RockURD },
- { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
- { GenerationProcessor.ExtendedTileType.Ground, Ground },
- { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
- { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter }
+ { GenerationProcessor.ExtendedTileType.RockLRD, RockLRD },
+ { GenerationProcessor.ExtendedTileType.Ground0, Ground0 },
+ { GenerationProcessor.ExtendedTileType.Ground1, Ground1 },
+ { GenerationProcessor.ExtendedTileType.Ground2, Ground2 },
+ { GenerationProcessor.ExtendedTileType.Ground3, Ground3 },
+ { GenerationProcessor.ExtendedTileType.DoorInner, DoorInner },
+ { GenerationProcessor.ExtendedTileType.DoorOuter, DoorOuter },
+ { GenerationProcessor.ExtendedTileType.Flag, Flag }
};
enemyPrefabs = new Dictionary {
{ Enemy.Enemys.SCORPION, scorpion }
@@ -219,9 +231,10 @@ public class GameController : MonoBehaviour {
finish.SetDoorsRootObject(doorRootf);
finish.Reload();
finish.transform.SetParent(mapRoot.transform);
+ gp.CreateGOFromType(finish.GetCenter(), 0, Room.TileType.DOOR, GenerationProcessor.ExtendedTileType.Flag, goFinish);
- // Other Rooms
- foreach (GenRoom gr in dg.rooms) {
+ // Other Rooms
+ foreach (GenRoom gr in dg.rooms) {
GameObject groom = gp.ProcessRoom(gr.tiles);
List ltg = new List(groom.GetComponentsInChildren());
@@ -291,7 +304,8 @@ public class GameController : MonoBehaviour {
cam.GetComponent().GameOverBgm();
ui.GetComponent().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
- //cam.GetComponent().SfxPlay(2);
+ //cam.GetComponent().SfxPlay(2);
+ player.InflictDamage(int.MaxValue/2);
ui.GetComponent().ShowWinUI();
}
} else {
@@ -316,6 +330,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
+ if (endCause != null && state == GameState.ENDED)
+ return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}
diff --git a/Assets/Scripts/Generation/DungeonGenerator.cs b/Assets/Scripts/Generation/DungeonGenerator.cs
index 80db011..63ae5b5 100644
--- a/Assets/Scripts/Generation/DungeonGenerator.cs
+++ b/Assets/Scripts/Generation/DungeonGenerator.cs
@@ -432,7 +432,7 @@ public class DungeonGenerator {
r.tiles[pos].type = Room.TileType.ROCK;
continue;
}
- float prob2 = 0.02f;
+ float prob2 = 0.04f;
if (UnityEngine.Random.value > 1 - prob2)
{
r.spawnpoints.Add(pos);
diff --git a/Assets/Scripts/Generation/GenerationProcessor.cs b/Assets/Scripts/Generation/GenerationProcessor.cs
index 1654080..ddc89a7 100644
--- a/Assets/Scripts/Generation/GenerationProcessor.cs
+++ b/Assets/Scripts/Generation/GenerationProcessor.cs
@@ -4,7 +4,7 @@ using UnityEngine;
public class GenerationProcessor {
public enum ExtendedTileType {
- BorderOuter, BorderInner, BorderSingle, Ground, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD
+ BorderOuter, BorderInner, BorderSingle, Ground0, Ground1, Ground2, Ground3, DoorInner, DoorOuter, Rock, RockL, RockU, RockR, RockD, RockLU, RockLR, RockLD, RockUR, RockUD, RockRD, RockLURD, RockLUD, RockLUR, RockURD, RockLRD, Flag
}
Dictionary prefabs;
public GenerationProcessor(Dictionary prefabs) {
@@ -16,7 +16,7 @@ public class GenerationProcessor {
name = "Room"
};
foreach ( Vector2Int v in tiles.Keys ) {
- ExtendedTileType type = ExtendedTileType.Ground;
+ ExtendedTileType type = GetRandomGroundType();
int rotation = 0;
switch ( tiles[v].type ) {
case Room.TileType.WALL:
@@ -24,7 +24,7 @@ public class GenerationProcessor {
rotation = GetCorrectWallRotation(type, tiles[v].position);
break;
case Room.TileType.GROUND:
- type = ExtendedTileType.Ground;
+ type = GetRandomGroundType();
break;
case Room.TileType.DOOR:
type = GetCorrectDoorType(tiles, v);
@@ -39,10 +39,10 @@ public class GenerationProcessor {
return root;
}
- private GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
+ public GameObject CreateGOFromType(Vector2 v, int rotation, Room.TileType type, ExtendedTileType t, GameObject root) {
GameObject tmp = null;
if (type != Room.TileType.GROUND)
- CreateGOFromType(v, 0, Room.TileType.GROUND, ExtendedTileType.Ground, root);
+ CreateGOFromType(v, 0, Room.TileType.GROUND, GetRandomGroundType(), root);
if ( prefabs.ContainsKey(t) && root != null ) {
tmp = Object.Instantiate(prefabs[t], root.transform);
tmp.transform.position = v;
@@ -194,7 +194,6 @@ public class GenerationProcessor {
return 90;
toCheck = position + new Vector2Int(1, 0);
return 0;
- break;
case ExtendedTileType.DoorInner:
Vector2Int toCheckD = position + new Vector2Int(0, -1);
if(tiles.ContainsKey(toCheckD) && tiles[toCheckD].type == Room.TileType.DOOR)
@@ -203,4 +202,18 @@ public class GenerationProcessor {
}
return 0;
}
+
+ private ExtendedTileType GetRandomGroundType() {
+ int num = (int) (UnityEngine.Random.value * 4);
+ switch(num) {
+ case 0:
+ return ExtendedTileType.Ground0;
+ case 1:
+ return ExtendedTileType.Ground1;
+ case 2:
+ return ExtendedTileType.Ground2;
+ default:
+ return ExtendedTileType.Ground3;
+ }
+ }
}
diff --git a/Assets/Scripts/Objectives/FinishObjective.cs b/Assets/Scripts/Objectives/FinishObjective.cs
index 4a309b5..e5c887e 100644
--- a/Assets/Scripts/Objectives/FinishObjective.cs
+++ b/Assets/Scripts/Objectives/FinishObjective.cs
@@ -13,7 +13,8 @@ public class FinishObjective : Objective {
}
public override void UpdateGoal() {
- ReachedGoal();
+ if ((room.GetCenter() - (Vector2)player.transform.position).magnitude < 2)
+ ReachedGoal();
}
protected override void ReachedGoal() {
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
index d15d4db..50ca0c1 100644
--- a/Assets/Scripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -63,11 +63,20 @@ public class PlayerMovement : MonoBehaviour {
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
- if ( Input.GetAxis("Horizontal") < 0 )
- rb.MoveRotation(rb.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
- if ( Input.GetAxis("Horizontal") > 0 )
- rb.MoveRotation(rb.rotation - turnSpeed);
+ if (Input.GetAxis("Horizontal") < 0)
+ {
+ //rb.rotation += turnSpeed;
+ rb.MoveRotation(rb.rotation + turnSpeed);
+ } else
+ //transform.Rotate(Vector3.forward * turnSpeed);
+ if (Input.GetAxis("Horizontal") > 0)
+ {
+ //rb.rotation -= turnSpeed;
+ rb.MoveRotation(rb.rotation - turnSpeed);
+ } else {
+ rb.MoveRotation(rb.rotation);
+ }
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png b/Assets/graphics/textures/FixedObjects/Door/doorInner.png
index ef0e8c1..d25f804 100644
Binary files a/Assets/graphics/textures/FixedObjects/Door/doorInner.png and b/Assets/graphics/textures/FixedObjects/Door/doorInner.png differ
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
index d4d94e0..5bf9b96 100644
--- a/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
+++ b/Assets/graphics/textures/FixedObjects/Door/doorInner.png.meta
@@ -1,7 +1,12 @@
fileFormatVersion: 2
guid: c859997db2d488d42a8189791f73e0fb
TextureImporter:
- fileIDToRecycleName: {}
+ fileIDToRecycleName:
+ 21300000: doorInner_0
+ 21300002: doorInner_1
+ 21300004: doorInner_2
+ 21300006: doorInner_3
+ 21300008: doorInner_4
externalObjects: {}
serializedVersion: 5
mipmaps:
@@ -38,9 +43,9 @@ TextureImporter:
nPOTScale: 0
lightmap: 0
compressionQuality: 50
- spriteMode: 1
+ spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
@@ -80,7 +85,107 @@ TextureImporter:
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: doorInner_0
+ rect:
+ serializedVersion: 2
+ x: 1
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
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+ tessellationDetail: 0
+ bones: []
+ spriteID: ff24c891c98e210409333a11c14c9871
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_1
+ rect:
+ serializedVersion: 2
+ x: 1001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 7bdb864aee9485148bde8d3cfbbbdc5f
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_2
+ rect:
+ serializedVersion: 2
+ x: 2001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: f94cbef5cf2971d44894e9de89fe745f
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_3
+ rect:
+ serializedVersion: 2
+ x: 3001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ bones: []
+ spriteID: ca69375da37546d4ebefe163f8eaecf0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorInner_4
+ rect:
+ serializedVersion: 2
+ x: 4001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ tessellationDetail: 0
+ bones: []
+ spriteID: 658408fbabe66cd4098f1f5cd14458dc
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png
index 6bb130d..eeaf77b 100644
Binary files a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png and b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png differ
diff --git a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
index b522d10..3717335 100644
--- a/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
+++ b/Assets/graphics/textures/FixedObjects/Door/doorOuter.png.meta
@@ -1,7 +1,12 @@
fileFormatVersion: 2
guid: d9380a46a795012449f336288fbd1854
TextureImporter:
- fileIDToRecycleName: {}
+ fileIDToRecycleName:
+ 21300000: doorOuter_0
+ 21300002: doorOuter_1
+ 21300004: doorOuter_2
+ 21300006: doorOuter_3
+ 21300008: doorOuter_4
externalObjects: {}
serializedVersion: 5
mipmaps:
@@ -38,9 +43,9 @@ TextureImporter:
nPOTScale: 0
lightmap: 0
compressionQuality: 50
- spriteMode: 1
+ spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
@@ -80,7 +85,107 @@ TextureImporter:
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: doorOuter_0
+ rect:
+ serializedVersion: 2
+ x: 1
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
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+ tessellationDetail: 0
+ bones: []
+ spriteID: 92fa8f89d0bd20545a9f309dbb60b579
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorOuter_1
+ rect:
+ serializedVersion: 2
+ x: 1001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ bones: []
+ spriteID: dcc900c022bf81f4698d78422c95505b
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorOuter_2
+ rect:
+ serializedVersion: 2
+ x: 2001
+ y: 0
+ width: 1000
+ height: 1000
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ spriteID: 33bc4d994b6971845931299c722b6092
+ vertices: []
+ indices:
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+ - serializedVersion: 2
+ name: doorOuter_3
+ rect:
+ serializedVersion: 2
+ x: 3001
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+ spriteID: b6d2defddd3098d4185e6c978f4fb690
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: doorOuter_4
+ rect:
+ serializedVersion: 2
+ x: 4001
+ y: 0
+ width: 1000
+ height: 1000
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+ spriteID: 0a609f92ee6fdf94887b453284b21310
+ vertices: []
+ indices:
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outline: []
physicsShape: []
bones: []
diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground0.png b/Assets/graphics/textures/FixedObjects/Ground/ground0.png
index 17fd49d..92ab084 100644
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground1.png b/Assets/graphics/textures/FixedObjects/Ground/ground1.png
index 5937a18..4f1e4e1 100644
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground2.png b/Assets/graphics/textures/FixedObjects/Ground/ground2.png
new file mode 100644
index 0000000..252d3b9
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground2.png.meta b/Assets/graphics/textures/FixedObjects/Ground/ground2.png.meta
new file mode 100644
index 0000000..c02f75f
--- /dev/null
+++ b/Assets/graphics/textures/FixedObjects/Ground/ground2.png.meta
@@ -0,0 +1,95 @@
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diff --git a/Assets/graphics/textures/FixedObjects/Ground/ground3.png b/Assets/graphics/textures/FixedObjects/Ground/ground3.png
new file mode 100644
index 0000000..85d08b9
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new file mode 100644
index 0000000..2046a19
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@@ -0,0 +1,95 @@
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diff --git a/Assets/graphics/textures/car.meta b/Assets/graphics/textures/car.meta
new file mode 100644
index 0000000..8504594
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