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Merge remote-tracking branch 'origin/PiegamesDev' into PiegamesDev

This commit is contained in:
Triceraptodactyl 2018-04-23 19:33:23 +02:00
commit 5ff812cbcd
5 changed files with 20 additions and 8 deletions

View file

@ -976,7 +976,7 @@ Prefab:
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}
propertyPath: m_AnchoredPosition.x
value: 65.89836
value: 63.233368
objectReference: {fileID: 0}
- target: {fileID: 224150154901314796, guid: 460d856ea4eb14cedb5fecde1fe6d743,
type: 2}

View file

@ -55,6 +55,6 @@ public class Player : Mob {
protected override void Death() {
Debug.Log("Player died...");
Destroy(this.gameObject);
GameController.instance.ChangeState(GameController.GameState.ENDED);
GameController.instance.EndGame(GameController.EndedCause.DIED);
}
}

View file

@ -301,6 +301,7 @@ public class GameController : MonoBehaviour {
ui.GetComponent<UIController>().ShowGameOverUI();
} else if(endCause == EndedCause.WIN) {
//cam.GetComponent<AudioControl>().SfxPlay(2);
player.InflictDamage(int.MaxValue/2);
ui.GetComponent<UIController>().ShowWinUI();
}
} else {
@ -325,6 +326,8 @@ public class GameController : MonoBehaviour {
}
public void EndGame(EndedCause cause) {
if (endCause != null && state == GameState.ENDED)
return; // Already ended game
endCause = cause;
ChangeState(GameState.ENDED);
}

View file

@ -432,7 +432,7 @@ public class DungeonGenerator {
r.tiles[pos].type = Room.TileType.ROCK;
continue;
}
float prob2 = 0.02f;
float prob2 = 0.04f;
if (UnityEngine.Random.value > 1 - prob2)
{
r.spawnpoints.Add(pos);

View file

@ -57,11 +57,20 @@ public class PlayerMovement : MonoBehaviour {
//Debug.Log(br);
Debug.DrawLine(transform.position, transform.position + br, Color.red, 0.01f, false);
}
if ( Input.GetAxis("Horizontal") < 0 )
rb.MoveRotation(rb.rotation + turnSpeed);
//transform.Rotate(Vector3.forward * turnSpeed);
if ( Input.GetAxis("Horizontal") > 0 )
if (Input.GetAxis("Horizontal") < 0)
{
//rb.rotation += turnSpeed;
rb.MoveRotation(rb.rotation + turnSpeed);
} else
//transform.Rotate(Vector3.forward * turnSpeed);
if (Input.GetAxis("Horizontal") > 0)
{
//rb.rotation -= turnSpeed;
rb.MoveRotation(rb.rotation - turnSpeed);
} else {
rb.MoveRotation(rb.rotation);
}
//transform.Rotate(Vector3.forward * -turnSpeed);
// Debug lines
Debug.DrawLine(transform.position, transform.position + speedVec, Color.magenta, 0.01f, false);